View Full Version : The Sims 2 Help Thread


The Driver
04-19-2005, 12:51 PM
This Is A Thread Where You Get Your Help From If Your Stuck

(From Now On I Wont Be Typing Like This)

1: Cheat codes

To enter cheats, first open the command console by simultaneously pressing Ctrl-Shift-C. Note that cheats are case-sensitive.

help: lists all the cheats in the game.

help [cheatname]: displays specific information about the cheat.

exit: closes the cheat window.

expand: expands or contracts the cheat window.

moveObjects on/off: removes footprint limitation for all object placement in Buy Mode and Build Mode. Removes limitations placed on hand tool for when objects are in use, or are normally non-movable objects. Is known to cause issues with game elements, routing, hidden object generation and manipulation, etc. Note that using this cheat allows you to delete objects that normally cannot be deleted, such as Sims, the mailbox, and the garbage can. If you delete these objects, there is no way to get them back, so be careful!

aging -on/off: prevents Sims from aging. This can disrupt the carefully tuned gameplay balance, and will prevent little Johnny from ever growing up, so treat this cheat with care as well.

autoPatch -on/off: This cheat lets you re-enable notifications when there is a game update available for The Sims 2. Just turn Autopatch on and go to the Custom Content Browser (the little snowflake button on the UCP in the neighborhood). If there's an update available you'll be asked whether you want to download it.

slowMotion [value]: The slowMotion cheat takes one parameter: the "slowness" setting (such as slowMotion 4). This value ranges from 0 to 8 where 0 is normal speed and 8 is the slowest speed.

boolProp enablePostProcessing true/false: enables the use of postprocessing cheats (see below); very useful for movie making (also see below). Please note that you must have a video card that can handle pixel shaders in order to successfully use this cheat. If you use the cheats and you don't have pixel shaders, the screen will most likely go partially dark, and will not come back until you turn off enablePostProcessing. If you turn on postprocessing, and you turn on cinematics, and a cinematic plays, you may also experience unwanted graphical glitches.

bloom [r g b x] (rgb is color) (x is the bloom amount) [0.0 - 1.0]: This cheat adds a blur effect, like a sitcom flashback moment. Must have entered boolProp enablePostProcessing true for this cheat to work.

vignette [centerX centerY X] (X is the vignetteing factor) [0.0 - 1.0]: Adds a blur effect from the specified center. Using "vignette 0.5 0.5 0.5" should put some blurry bits at the edge of the screen. Vignette 0.5 0.5 1.0 is maximum edge blurryness. Must have entered boolProp enablePostProcessing true for this cheat to work.

filmGrain [val] [0.0-1.0]: This cheat makes the screen grainy. Must have entered boolProp enablePostProcessing true for this cheat to work.

letterBox [val] [0.0-0.4]: Adds a letterbox effect to the view. Must have entered boolProp enablePostProcessing true for this cheat to work.


2: Movie making tutorial (Note, I got this off the sims 2 website)

Pre-production

Pre-Production
Setting the Stage

The first thing you might consider is creating a set vs. building an entire house. This has a few advantages. You can make sure that walls and other objects don't get in the way of your shot. It cuts down on your polygon count and you can get the best out of the default lighting in game. Plus it costs less.

If you choose a pre-created house there are some ways to make this work for you, even if there is already a family of Sims living there. First create the Sims for your movie and move them into an empty lot. Then cheat their money up and move them back into the Family Bin. Then re-enter the pre-created house and kill off the Sims in that house so that their possessions will remain. Save the lot and move the new Sims you created into that house. You might now consider modifying the house for your shot in any way necessary, including removing walls, retexturing walls, floors, etc.

The Neighborhood can also be your stage. Create houses, parks, terrain and effects that set the right tone for the landscape of your movie.

The cast

When you are creating your Sims - think about colors and contrast. You want to be sure that your main characters stand out in the scenes. Picking out bright outfits and making striking features is a great place to start.

Try using Body Shop to create some really unique skins and clothes, or use the in game Create-A-Sim to make your actors.

Cinematography

Camera positions

Don't rely on the default camera positioning, while this angle is great for game play, it's not so interesting for filmaking within The Sims 2. Experiment with Cameraman mode by hitting the tab key. You'll get more dramatic angles that help you tell your story and really pull in your audience.

Explore the FOV (Field of Vision), zoom, and pitch controls with these handy key commands:

(+) / (-) and z / x - these control the Field of Vision
Mouse movement - controls the pitch (the tilt of the camera)
The scroll button on the mouse - controls the level of zoom
And here's som o ther handy tricks:

Tracking - right click on the Sim's thumbnail in the UI to have the camera follow them. This gives a great follow-cam action.

Centering - right click on an object or Sim to center the camera around it. You can then rotate around the object or move towards it to get a very cool effect.

Explore the boundaries of Cameraman mode, go to the edges of the game, get inside objects, use your creativity to find new angles.

When you find a favorite camera angle for your shot save it. You can save up to six different camera positions by using the control key and pressing numbers [4-9]. This can help you manipulate as scene as needed without losing that spectacular angle you found. You many also want to explore the motion between the different camera positions. This can help you achieve the right sense of motion for your shot.

List of useful camera controls

Tab key - enable Cameraman mode

In Cameraman mode:
(+) / (-) and z / x - these control the Field of Vision
Mouse movement - controls the pitch (the tilt of the camera)
Scroll button on the mouse - controls the level of zoom

Other useful commands
V - start/stop the video recording
Control [4-9] - save camera angles
ASDW and the arrow keys will move you forwards, backwards, and sideways
< > will allow you to rotate the camera around a center point

Setting the Scene
Think of the feeling you want your movie to have. Is it funny, quirky, happy, sad. Try and match the scenery and the objects to fit the story you want to tell.

Use colors that will not distract your viewers eyes from your main characters and create compositions that are balanced in the camera angles you choose.

Lighting

Lighting your scenes

In movies, lighting can make a huge statement, so don't neglect this when you are setting up your scenes. Consider using dramatic lighting, and lighting from different angles (below, behind, from the sides) to draw attention, to set the mood, or to cast interesting shadows.

Don't be afraid to hide lots of different lights off camera. Play around with the different types of lights and the kind of light they can cast on your scenes. Experiment with ceiling vs. floor vs. table lamps, or combine all three.

If you are making your movie on a budget - this is not the place to conserve funds!

Quality, Size, and Speed

Movie Settings

Before you begin recording be sure you explore the camera options available in the Camera UI Options panel. Find the right combination of quality, file size, and effect on game speed when you are capturing.

You may want to run a few tests with different settings to find out what works best for you in your scene.

Remember - small movies, on a lower quality setting, with real-time compression and without audio will certainly be less taxing on your PC while you record.

Compression

If you have plenty of hard drive space - go for high quality uncompressed movies. They will look awesome!

If you need to conserve space - choose low or medium quality, and/or small or medium size movies.

Lights, Camera, Action!!!

Recording

Record more footage then you think you need. You never know what might be captured on film that you hadn't planned on filming. Sometimes this makes the best footage and the most interesting shots.

If you are conserving disk space, try writing up or drawing out a story board beforehand. This will give you a good sense of the flow of your movie ahead of time, and will limit the amount of extra footage you have to capture.

Consider the length of your shots and plan accordingly. Set the "cutoff timer" in the UI to the minimum amount of time you think you will need. This will avoid mistakenly filming until you're dangerously low on disc space.

Practice, practice, practice! Try out your shots a few times before you film them. This will help prepare you for anything unexpected, and will help you plan out your camera angles more effectively.

Always be ready to press P. Sometimes great moments happen in the game. The pause key can be your best-friend. It will allow you to get everything set up and you will be ready to record that spectacular moment!

A Little Cheating and a Little Imagination

Remember, interactions may mean one thing in the game, but they can be interpreted very differently in your film depending on your imagination.

Other cheats that might be helpful:
moveobjects [on/off] - allows you move everything and overlap objects, you can even move around Sims!
slowmotion [0-10] - 0 is normal speed, and time will become slower and slower as you approach 10.

The Driver
04-19-2005, 01:08 PM
Sorry for the dp but it wont fit in one post

Adding the final touches

Editing

Making the magic come alive

Free movie editors can be downloaded from the web and can work really well. There are also many great commercial editing products available, depending on your budget.

Most editing software offers effects like fades, dissolve and warps. Take advantage of any transitions and effects that come with your editing software to enhance your movie. And don't forget to add titles so you can get credit for your masterpiece!

Think about timing and speed when you make cuts. Use motion to your advantage, allow one scenes movement to lead into the next.

There are other tutorials online that offer the basics of film editing or you can take a class, so spend some time learning about film editing and your audience will enjoy the quality of your work even more.

Music/Audio

The importance of sound

Sometimes sounds make things look better! Sound can fill in many blanks in our minds and imaginations, and sometimes we think we see things simply because we are hearing them. So - don't underestimate the importance of adding a quality and well timed soundtrack to your movies.

Grab your favorite song, or use one of the songs in game. Browse the web for free sound effects to enhance your story. You can really set the mood of your movies through your music choices.

Thats the end of movie making

Relationships

The easiest Marriage Relationship to maintain is a Fortune Aspiration Sim, and a stay-at-home Family Sim.

The hardest relationship is Romance and Family, because most of the Wants and Fears are in direct conflict with each other.

If you want to create adult siblings without having the elder parents in the living family, create the Elders first and then use 'Make A Child' for each sibling. Create the Family Tree and then delete the Elders. You can then have a family which has been genetically created by 2 Sims with no actual living parents.

Friendship Scores decay by 2 points per day. These can be maintained with a simple phone call. 1 Sim Hour's interaction every 5 days is enough to maintain a friendship.

Each member of a household has their own Social Bunny. If more than one Social Bunny turns up on the same Lot, they will begin to interact with each other. Bunnies of the same color Fight, Irritate and Play together. Bunnies of differing colors will Entertain, Appreciate and Play with each other. Blue and Pink Bunnies become romantically attached!

Really Outgoing Sims will use Hot Tubs and Pools naked, and can intimidate others joining to do the same.

Careers & Skills

If you plan to have a Sim living alone, Knowledge is the best Aspiration. It's the easiest to achieve in a one man/woman lifestyle.

Children can learn cooking skills and provide food by making muffins in the toy oven.

Kids that get good grades while at Private School come home with skill point bonuses instead of cash

Toddlers learn skills fastest if you haven them on Smart Milk while the parent is wearing the Thinking cap during lessons.

Paintings done by high Creativity Skill Sims can be hung on the wall to increase in value. Hold on to them for a while to make a tidy income from painting. Their value increases dramatically when the creator dies!

Job offers in newspapers all start at Level 1, while job offers on Computers will be offered 2 levels below that of an existing job. (If you are currently employed at Level 8, jobs that you find will start at level 6)

Retired Sims gets a pension of one-half their salary when they retire (paid out one-seventh every day), even if they get another job as an Elder.
When trying to impress the Private School Headmaster, but expensive items like Hot Tubs and Art. You can sell them back for a full refund immediately after he leaves.

Swimming Pools at Community Lots are great for building Body. Sims always return home 2 hours after leaving for the Community Lots, so this can be a time efficient way of gaining a skill during your Sims normal daily routine.

Food

Pizza's never spoil! If you order deliveries but do not accept them, they pile up at the door. These Pizzas can then be picked up at any time for an immediate food boost.

Sloppy Sims can eat out of trashcans! It's a free source of nourishment, but it's not very satisfying and can cause illness.
Children can learn cooking skills and provide food by making muffins in the toy oven.

Serving coffee and espresso is very important to keep visiting Sims on your Lot as it's the only way for them to top up their Energy. They can't use the machine themselves, so make sure you are the 'hostess with the mostess'!

Sims who drink too much espresso or coffee can start to visibly shake.
Tight budgeted Sims can save on delivery charges by shopping for groceries at a Community Lot (there is no fee for a Taxi).

Death

A lot of Flies in a Sim house can converge into a swarm that can actually kill a Teen, Adult or Elder Sim. 'Death By Flies'!
There are 9 ways a Sim can die: Old Age, Drowning, Electrocution, Burning, Starvation, Satellite, Death By Flies, Disease & Scared To Death.

If there is no living Sims on the Lot when the Reaper comes, there is a change that he will watch some TV or use the bathroom before he leaves.

Sims watching the clouds or stargazing run the slight risk of a satellite landing on them (resulting in Death, naturally). All is not lost though, as the Satellite can be sold in Build Mode!

Ghosts wake sleeping Sims so keep earns out of bedrooms.

'Death By Drowning' is the only way a Sim can die without any option to plead with the Reaper (he can't be engaged when he is over water).

Build mode

The more expensive a Wall or Floor covering, the greater it adds to the Environment Score of the room.

Make sure that you Sim or Gardener can access all areas of your garden. Islands in bodies of water will end up covered in weeds, as will fenced off areas if unattended.

It is possible to build flooring on slopes! Surround an area with a fence first and hold the shift key when putting the floor down, then delete the fence.

Build mode

Spend as much as you can on a quality bed. A cheap bed only provides full rest after about 9 game hours. Medium beds require 7.5 hours but a quality bed only needs 6 hours to fully recuperate a Sim.

The main difference between a shower and a bath is that the bath also provides Comfort. An even higher Comfort level can be achieved by using bubble bath, although the Hygiene fills more slowly.

Objects sold back before midnight on the day of purchase will have a full refund value, even if it was used. The only exceptions are Computers and Build Mode objects.

Swing Sets connect when placed next to each other in the same orientation

When trying to impress the Private School Headmaster, but expensive items like Hot Tubs and Art. You can sell them back for a full refund immediately after he leaves.

Paintings, Grandfather Clocks and Sculptures are the only Buy Mode items that do not depreciate in value. On he contrary, they often appreciate in value over time.

Can't afford a Dishwasher? Sloppy Sims can actually lick dirty plates clean. Nasty!

Don't let Sims with less that 5 mechanical Skill Points wind up the Grandfather Clock. Chances are they break it beyond repair!

Burglar alarms are essential and will pay for themselves in rewards from captured Burglars. Put one in any room with an exterior entrance that is accessed from ground level

The Driver
04-19-2005, 01:11 PM
Sorry Again

Gameplay

If you have Free Will turned on, never cancel a Sim in the middle of cooking.

Food put in the oven and then left there will almost certainly start a fire!

Place a cheap end table near the mailbox. Keep it clear so that Bills are always placed there, rather than being taken off into the house or left on the floor. Makes them easier to find, and less easy to forget.

Sloppy Sims walking past your House might rummage through your Garbage.

Grouchy Sims might kick it over. Gnomes are also at risk from Moody Sims who can steal your prized Garden Ornaments!

Plants grown using the Hydroponic Garden can be used as attractive House Plants, or can be sold in Buy Mode.

The number of Sims that you will find on a Community Lot or invited to your Parties will be determined by your computers' performance.

Clothing Booths in Community Lots can be used as a public venue for WooHoo!

Sims will remember in which bed, and on which side of a double bed they sleep if you are consistent when sending them bed the first few occasions.
When a Sim is juggling Coffee Cups or Espresso Mugs, other Sims can click on the Juggling Sim to 'Join In'.

During Burglaries, try blocking exits by placing Sims at doorways until Police arrive to prevent escape.

When hiring a Nanny, the Sim making the call dictates the times the nanny will come (She will cover that Sims working hours). Be use to use the Sim with the earliest start time in the house to get the Nanny there as early as possible.

When planning a party, have the Sim with the most friends make the call to increase the chances of a well attended function.

The end

~Felly~
05-22-2005, 04:14 PM
Good lord! That's good,and it'll help me in my game. Long 3 posts if ya ask me. But good job.

The Driver
07-23-2005, 02:48 AM
Thanks