View Full Version : Zelda Links Awakening


Redgore
04-14-2003, 01:56 PM
While my PSU was waiting to be replaced i found my old gameboy ( see through second gen one) I also found Zelda: Links Awakeneing. Anyway my problem is in the Face Shrine. I am completly stuck. I have got all the keys i can find but am unable to get to the nightmare key or the nightmare himself. I remember a under ground bit under one of the large objects that can be picked up However i cant find it any ideas ?

Stryker82
04-21-2003, 05:22 AM
Face Shrine... What temple(or whtever) # is that?

Redgore
04-21-2003, 10:46 AM
It would be Level 6

[N]eto
04-26-2003, 09:17 PM
Am I late? Or should I search for info?

Prince

Redgore
04-26-2003, 10:20 PM
help me !!! Ive tried to solve it and still havent :(

[N]eto
04-27-2003, 08:12 PM
What's the name of the level? Level 6 is not helping...

Prince

Redgore
04-27-2003, 08:22 PM
Look at my first point ! Its the face shrine (north of animal village IIRC)

[N]eto
04-28-2003, 06:34 AM
Ok, this is what I found. Hope it helps!

Face Shrine

From the start of the dungeon, go up around the statues, then left into the next room. In this room, just run through and take the left path up to the following room. Here, defeat the Mini Moldorm if you want while avoiding the Spark moving around the room, otherwise continue upward to the next area. There, simply go left into the next room and defeat the Mask-Mimic there. Now, place a Bomb next to the crystal switch, and then stand behind the presently lowered block in the upper-right corner. When the bomb explodes and that block raises up, go up to the next room. In this room, place a Bomb in front of the right wall in between the lights to blow open a passageway. Take it into the next room. Here, sprinkle Magic Powder in a lantern to illuminate the room, then go around and kill all the Gels that pop out of the ground. After they are all killed, a stairway will appear; go down it. In the basement, go left and up the ladder and continue left through the next scene, then up the last ladder to the next area. In the room you emerge in, defeat the Mini Moldorm. Then, wait until the Wizzrobes appear and use the Exploding Arrows trick (Secrets section of this guide) to defeat them both quickly. When the door opens, go through to the next room. In this room, go up the left steps and open the chest to get the Level 2 Power Bracelet, which replaces your first one! Next, use the Bracelet to lift up the giant statues, then go up through the one-way door. In this room, defeat the Mask-Mimic again and hit the crystal switch with your sword. Now, place a bomb by the switch and stand behind the upper-left lowered block and wait. When the bomb explodes and the blocks rise and fall go up to the next room. Then in that room, lift up the pot in the corner to reveal a switch underneath it. Stand on it to open the west door, then go through to the following room. In this room, use the Exploding Arrows trick again to beat the Wizzrobes without hitting the crystal switch in the corner). Open the chest that appears to get a Map, then go up to the next room. Now, take a pot to the right and throw it at the closed door to open it! Go up into the next room, then from there continue right to another room. In this room, defeat the Star and open the chest to get the Compass, then go up the steps and hit the crystal switch to the left. Now, go right and down to the next room, then go right through a couple more rooms until you can go up. In the room with the many lowered blocks, defeat the Wizzrobes to make a Key appear. Take it, and then backtrack a few rooms back to the room where you found the Compass. From there, go left to the next room and take a large statue with the Power Bracelet and throw it at the north door to open it. Go into that room. There, go up the steps and open the chest to get 100 rupees, then go up the steps behind it to go outside where you'll be on an island in the middle of the rapids! Open the chest to get a Seashell, then go back down into the dungeon. Once inside, play Manbo's Mambo on the Ocarina to be warped to the dungeon's entrance. Now, go right to the next room instead of left. Here, just get past the large statues and conveyor belt floors while avoiding the Blade Traps! Then, go right to the following room. In that room, avoid all the Flying Tiles that'll uproot from the floor, then go through the door after it opens to enter the next room. In the next room, take a statue and throw it at the east door to open it, then go to the next room. In that room, defeat the Wizzrobes like in other parts of this dungeon, then go through the upper- right door that opens after you beat them. In this room, go up and down the steps, and then go north to the next room. Continue through the next room to the room after it; open the chest in that room to get a Key. Now, backtrack a few rooms to the room with a locked door. There, go up and use a Key on the locked door and go into the next room. There, defeat the Gels and their smaller counterparts while avoiding the torches' fireballs. Then, use a bomb in the middle of the north wall to blow a hole in it. Go through the hole into the next room, where you'll have to fight Smasher! Throw the orb at it numerous times to defeat it. After you beat it, take the Fairy and go up to the next room. In this room, lift up the large statue to the left and go down the steps there. Here, jump from platform to platform and go left to the next area. Then, jump from ladder to ladder and go up the last one to the room above. There, evade all the Flying Tiles, but be careful because there will be many holes in the floor! Take the Key after the tiles are gone, then get to the upper corner of the room and unlock the keyhole block, the go up to the next room. Here, go up and lift up the large statue, then throw it at the door to the left, then continue to the next room. In that room, lift up and throw away all the pots, then throw around the horseheads until they both stand up and the doors open. Go left into the next room; go down the steps in that room to the basement again. Use the Pegasus Boots to run all the way to the right to the other ladder so you don't get crushed by any Thwomps! Climb the ladder to enter the next room. In that room, play the song Marin taught you on the Ocarina to instantly kill all the Pols Voices and open the doors! Go down to the next room where you'll fight 2 Dodongo Snakes! Feed the, bombs until they're defeated, and then go left to the next room. In this room, use the Hookshot to cross the gap, then use the Key on the keyhole block, and then continue left and up to the next room. Continue up to the following room, then in that room, take a pot and throw it at the chest to open it to get the Nightmare Key! Now, play Manbo's Mambo to get to the entrance, then walk through the warp to get to where you beat Smasher. From there, go up to the next room and lift up the left statue to reveal the stairs again. Go down the steps and get through the basement like before, then climb the ladder at the end to enter the next room. There, get across the floor before the tiles rise and go down into the next room. Try and get around the room when the Vacuum Mouth isn't going and defeat all the Gels. After you beat them, go right into the next room. In this room, push the block next to the wall forward, and then defeat the Wizzrobe. Now, go back left and use the Hookshot to grab onto the block with a ledge in front of it. When you reach the other side, push the block up and go into the following room. Here, sprinkle Magic Powder in the unlit lanterns to turn the Sparks into Fairies. Then, unlock the door with the Nightmare Key and go into the room to meet Façade! When it first appears, the room will shake and the tiles and pots will all fly towards you. Avoid them and the real fight will begin! Read the Bosses section of this guide for information on beating Façade. After you beat it, take the Heart Container and enter the last room to obtain the Coral Triangle! When you're back outside again, go down the steps to the next screen. The owl will appear here and warn you that the monsters fear that the Wind Fish is going to awake, so they're getting more powerful to prevent that! After you listen to the owl and it leaves, continue down and jump off the ledge into the water. Then, swim left to the next screen. There, swim up to and walk up the steps out of the water. Next, go left to the next screen, and continue through it to the following screen. Here, go up to the next scene, then go left. Then, go down to the next screen and up the steps to the higher ledge. Walk left to the next scene and go down the steps on the other side, then go up to the following screen. Follow the path left, then down, then left again; you should now be in the scene with the warp. Now, go left yet another screen, then down 2 screens. You should see a large pit. Use the Pegasus Boots combined with Roc's Feather to jump over it. Go up to the nearby sign and press A; it'll tell you to go down. So, follow it down into the Signpost Maze.

Prince

Abaddon
06-25-2003, 08:13 AM
yar i got up to that part and i couldnt beat it. i had to giv it bak to my friend then