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#1
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i need help on 343guiltyspark,i'm inside the structure.the flood keeps coming.i use just about every weapon
PS:i'm on the 3rd difficulty:cry: :cry: |
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#2
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Mission Overview]
Creep through a swamp to meet the only enemy the Covenant fear. [Introduction] At the end of the previous level, Cortana vaguely mentions Captain Keyes and tells you to find him immediately. You are soon dropped off in a swamp: the point where Captain Keyes' last transmission was recorded nearly twelve hours ago. This time you will not have the support of Cortana. _________________ -=[Well Enough Alone]=- ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ >>Locate Captain Keyes When you jump out of the dropship, you are in the swamp. While this area looks easy to get lost in, it really isn't. In fact, it is fairly linear. Move forward and to the left to the dry land, and you should see the dropship of Captain Keyes. Load up on the ammo for the Assault Rifle and note the three First Aid kits. You also hear a garbled, pre-recorded transmission coming from the ship that goes something like this: "This is dropship Victor 9... Pillar of Autumn... if anyone... need assistance... we are under heavy attack by some new kind of Covenant... isn't Covenant... Captain Keyes has been captured by hostiles... we're dug in at a large structure in a swamp near... long we can hold out... please... I will send this message to repeat at... intervals... dropship Victor 933 clear." Hmmm, that doesn't sound good. Well, after taking the Assault Rifle ammo, continue forward and down into the next swamp. You should see a few dead Covenants after you pass through the water and reach the dry land. Continue forward and follow the path around to the left. Now make your way down the hill and you should see some live Grunts and Jackals. To the left is a downed Covenant dropship. After taking out the Covenants, pass by the downed Covenant dropship and take a left and head up the hill. You will meet a few more Covenants along the way. Beyond the rocks, you will find a Jackal standing on top of a rocky area, next to a downed tree. Take out the Jackal and jump up on the rocks to make it to his former position. From on top of the rock where the Jackal was standing, you can see the rest of the downed tree to the right. Simply jump on the tree and travel across it. On the other side, climb the hill and you should be right next to a Shade gun. Continue forward and you should see some fighting below. As you make your way down, you can see the Covenants running from the right. To the right is the structure you need to enter, as that is where the Marines are. Taking out the Covenants on the left is optional. Also, the hill to the left only leads back to the beginning of the level where you were dropped off. When you are ready, enter the large structure you found on the right. [ As you enter the large room of the structure, a lift will come up the shaft in the middle. Get on and hit the switch on the right to descend. When you reach the bottom, head for the Covenants on the other side of the wall. After taking out the Grunts and Jackals, proceed through the door the Covenants were blocking. Through the door, you will find yourself on the second floor of a large room. After taking out the Covenants on the ledge you are on, jump down to the floor below. There are a few more Grunts down here, so take them out. A First Aid kid can be found in the far left corner behind a pillar. On the right side of the room you will find the only unlocked door on the lower floor. Go through it and you will be in a tiny room with small corridors on each side. The doors on the left and right are locked, so go through the door at the other end of the room. This takes you to a much larger, square room with Covenants on the left. The center of the room contains a slimy substance, and if you look up, you can see green liquid dripping from above. Take out the three Jackals on the left and go through the door. As you enter the tiny room, the first thing you will notice is the Covenant blood... everywhere! Ignore the doors on the left and right sides and exit through the door at the other end. This leads to the bottom floor of a large room. Apparently, the Covenants have already fought here. The exit is to the right side in the middle, but you will have to jump behind a pillar to reach it. You will be in yet another small room with doors on the left and right. Like the last few times, the only open door is on the other side. However, let the door open, but do not go through yet. As the door opens, you will see a Marine, still alive, sitting up against the wall in the next room. He has been traumatized, and says: "Stay back! Stay back, you're not turning me into one of those things! I'll blow your brains out... get away from me! Ghaaa... ahhhhhhhhh! Don't touch me you freaks... I won't be like you I'll die first! Find your own hiding place the monsters are everywhere! Play dead! That's what I did... play dead. They took the live ones. Oh God I can still hear them... monsters... ahhhh... aaha.. aaaahhhhhaaaa... Just leave me alone. Sarge, Mandoza, Jenkins... Oh God, the things took them. They're gone... get it? Gone! They wont get me! Oh God... Oh God, I don't want to be like them please... please no, please no..." This gets freakier by the minute! He warned you... stay away. Unfortunately you must pass through there. He will shoot at you, but have a heart and just run by him, ok? No need to kill the innocent. As soon as you run by him, you are safe. It appears that more Covenants have died during some type of confrontation. There are no other doors in this room, so you need to reach the walkways above. In the back left corner of the large room, you can find a way up. Just use the rubble to jump up onto the ramp. Follow the path toward the front of the room and go through the door, which is actually above the one you used to enter the room. Go through the next small room and exit through the door on the other side. This next room you have been to before, but not on the upper walkways. As you enter, you can immediately spot the exit: all the way on the other side in between the two red symbols that were painted on the wall. Make your way to the other side by following the ledge on either the left or right side of the room. There is an Assault Rifle on the floor in front of the door, so pick it up if you need it. As you go through the door, the music turns freightfully dramatic. Go around to the left side to find two First Aid kits. From there, follow the ramp down to the lower floor and take a left. Approach the door and prepare for a nasty surprise. Enter the room and watch the chilling cut-scene detailing the previous events through the eyes of one Marine, Jenkins. _________ -=[The Flood]=- ŻŻŻŻŻŻŻŻŻ After the cut-scene, the Flood will burst out of the door on the opposite side of the room. There are no unlocked doors at the moment, so you will have to fight them off. In fact, the door does not unlock until all of the Flood in this room have been killed. The Assault Rifle is probably the best weapon you currently have to use against the Flood. After killing most of the Flood that came from the opposite side of the room, more Flood will burst through one of the doors on the right side of the room. Take some of them out, and additional Flood will come from one of the doors on the left side of the room! And finally, after killing most of the Flood in the room, a large group of Flood will burst through the door in which you entered from, providing an exit. This group of Flood includes much larger enemies that lunge out at you, so be careful. Before you leave, you can find a First Aid kit through the first door on the left. Be sure to kill all of the Flood in that room. After you do, you will be given a new set of orders. >>Escape! From this point on, your goal is to simply escape. This task is easier said than done. One thing you should note, you do NOT have to kill all of the Flood. Ignoring them is usually a good thing, and taking them out is always optional. Sometimes it is better to take them out because there might be a particular item in a specific area that might be worth getting. So, for the time being, exit the door you entered earlier. Follow either of the ramps on the left and right side of the hallway as they both lead to the same area. Continue forward and exit the door to the front of the room. In this next room, you can see the Flood fighting the Covenant on the floor below. No time to watch the show, unless you want to fight. Remember, the way you came in this structure is not accessable right now, so your exit will be different. From here, there are two doors you can go through. One is on the top, on the right of the room you just entered. The other is on the bottom, directly under the door the right side of the room. Both lead to the same area, but the one on the top level is a bit easier. If you fall down below, however, you will have to take the lower door. (A)Taking the top door: Go through the door and follow the path through the small room. Soon you will come out in a much larger room with glass in the middle and walkways around the side. Find the door on the right side of the room, which leads into a small, square room. Go through the small, square room and enter the larger room. There is no need to jump down to the floor below. On the right, you can see Covenants blocking a door. There are two green symbols on the wall above. Take out the Covenants and go through the door. |
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#3
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:tup: thanx a lot:tup: |
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#4
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I just shot and ran. It worked for me....
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#5
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Yeh I just shot and ran... I beat it the 1st time I played thet Lvl.
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#6
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lol i like retarded's stragety :tup:
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#7
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Quote:
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#8
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Yes my apprentice...
_________ MUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA |
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#9
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Quote:
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#10
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Just Remember I PWN all of You! I am the Xbox Messenger, and My job is to bring the word of Xbox to all peoples.
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#11
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XBOX KICKS ASS!!!
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#12
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Wow. Nice walkthrough. A little unnecessary tho...:beer:
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#13
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I tryed to get as much information as i could online. That was not a walkthrough i wrote.
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