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#1
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I am stuck and am trying to get through the locked door. I have the date to use on the dial but cannot work out how to do it. Can anyone help.
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#2
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Try enterig it in different ways...
Hope I helped.... -------------------------------- Games are cool. What are games? ^Made up by...ME!! --------------------------------
__________________
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#3
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Please help me to get in with the numbers.. I try everything but nothing helps I must have help please. Ican't do anything more I must in.
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#4
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Hello!
I have al the the sims 2 games and whant little cheating so it will be more fun! I have This 3, i write them to al off you: motherlode : More Money move_objekts on : Move and sell your Sim + you can set a tree inside and stuf like that! move_object off : turn it off Done ![]() |
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#5
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motherlode 50,000 simoleans
boolprop constrainFloorElevation false Allows you to change elevation of floor tiles. RoofSlopeAngle (15-75) Changes the slope angle of a roof clear Clears all cheat codes on the screen, but codes are still in effect. exit closes cheat window boolprop constrainFloorElevation true Disables the ability to change elevation of floor tiles. expand expands or contracts cheat window kaching get 1000 cash boolProp testingcheatsenabled true/false if set to true ALL other cheats work. boolprop ShowLotPackageFilename (True/False) In neighborhood, shows filename of house when lot is highlighted vsync (on/off) increases game performance but lowers graphics autopatch (on/off) lets you know if theres a patch help -all list cheats StretchSkeleton makes your sims larger or smaller moveobjects (on/off) moves objects and deletes you couldnt before slowmotion Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) boolprop lotTerrainLighting (True/False) Set to false and lots will not light up when highlighted in neighborhood boolprop locktiles (True/False) Set to false to place floor tiles outside lot boolprop displayNeighborhoodRoadsWithModel (True/False) Set to false to remove bridges from neighborhood. boolprop lotTerrainPaints (True/False) Set to false to remove floorpainting on lot boolprop displayNeighborhoodProps (True/False) Set to false to remove props like rocks and towers from neighborhood boolprop objectShadows (True/False) Set to false to remove removes shadows on objects outside house boolprop lotWater (True/False) Set to false to remove removes water (ponds) from lots boolprop displayNeighborhoodRoads (True/False) Set to false to remove roads from neighborhood boolProp guob (True/False) Set to false to remove shadows on objects inside house boolprop displayNeighborhoodWater (True/False) Set to false to remove water from neighborhood boolprop displayLotImposters (True/False) Set to false to removes house graphics from neighborhood boolprop displayNeighborhoodFlora (True/False) Set to false to removes trees/plants from neighborhood boolprop displayLookAtBoxes (True/False) Set to true and blocks appear on Sims faces and on parts where Sims look at boolprop carsCompact (True/False) Set to true and cars will have more detail in neighborhood boolprop renderSelectedSimLevel (True/False) Set to true and walls will no longer cut away from selected Sim boolprop allObjectLightsOn (True/False) Set to true to light up objects continuously instead of only when used boolProp displayPaths (True/False) Set to true to see the path where the selected Sim walks to boolprop lotInfoAdvancedMode (True/False) Set to true to show lot information boolProp simShadows (True/False) Toggle shadows on/off for Sims aging off turn off aging aging on turn on aging faceBlendLimits (on/off) turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. intProp maxNumOfVisitingSims 8 You can invite more people to your parties. boolProp snapObjectsToGrid true/false You can place objects outside the grid. social_debug You can tell what social reaction will happen before you do it |
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