Cheating Dome Forums online since 1999 - Let's help eachother and stay friends forever...

Go Back   forum @ CheatingDome.com > Evolutional Systems > PlayStation 2

PlayStation 2 Forum dedicated to the discussion of anything related to Sony's ever-successful PS2 entertainment system and its enormous collection of games.

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 12-14-2005, 06:51 PM
Dark Blader's Avatar
Dark Blader Dark Blader is offline
CheatingDome Master
 
Join Date: Sep 2005
Location: Middle Of No Where ....??!
Age: 18
Posts: 394
Rep Power: 5
Dark Blader is on the way up
Send a message via MSN to Dark Blader
Arrow prince-of-persia-the-two-thrones

The return to Babylon is more than a mere story element. It marks the series' return to the beautiful Middle Eastern art and design the so enriched the first title. The Two Thrones' environments range from the streets and rooftops of Babylon to underground caves, long buried tombs, to the famous Hanging Gardens.

All of these settings, without exception, are stunning. Whether it's the blowing curtains that festoon the royal palace, the mysterious glowing blue torches in a crypt, or the lovely geometric patterns, arched doors, and latticework screens used as architectural highlights, the beautiful art design of the game's levels combine with the heavy use of light bloom to create the golden, dreamlike glow fans of the series remember from the first game. Unlike the ever-changing colored filter from The Warrior Within, though, this effect never gets annoying, it merely serves to transport the player into what feels like a new tale from The Arabian Nights. Perhaps not coincidentally, the bloom also covers the fact that the game's graphics are a bit jaggier than many comparable Xbox titles

Level design aside, one of the great appeals of this series has always been the sheer joy of controlling the insanely agile prince as he jumps and leaps through an ever-escalating series of ledges, cliffs, broken columns, and spinning blades sprouting from bizarre portions of the architecture. This element of the game is completely intact and has even been improved. The game's controls are silky smooth; easily the best control scheme implementation in the series to date. The prince also sports a couple of new moves, including using his dagger to dangle from conveniently placed wall decorations and the ability to shimmy up narrow columns. These new abilities are seamlessly integrated into the game's controls, making the connection between the player and the prince almost telepathic at times. The game's camera is also amazing, easily one of the most powerful and flexible camera systems I've ever seen in a third-person game. There was never a moment during play where the camera got stuck in awkward position or refused to move where I needed it to go.







This level of control also carries over into the game's combat, traditionally one of the series' weakest points. The Two Thrones combat system is built on The Warrior Within's system, itself a vast improvement over The Sands of Time. The good news is, since the incredibly good controls carry over into the combat system, it's not difficult to get the prince to move and fight in exactly the way the gamer wants. The bad news is that the game's combat is still the simplified button-mashing system of overpowered combos it was in the previous game. It's not awful, and it always looks cool on the screen, but it's really just something to kill time between the more interesting climbing and jumping sequences.

Perhaps realizing this, Ubisoft addressed weaknesses in combat with the introduction of stealth kills (or "speed kills" as they're called in the game). The latter designation is actually more accurate as they aren't "stealth" kills in the Splinter Cell sense. There's no hiding in shadows or long bouts waiting around for patrollers. Rather, the position of the guards is sensibly integrated into the puzzle-solving aspect of the game. If the player can figure out the proper position (there's usually a conveniently placed ledge or drop point, the player just has to look for it), the prince can get the drop on guards. Then all that's required is hitting a controller button whenever the screen flashes. Given how secondary combat is to the running, jumping, and puzzle-solving, offering players the option to not only avoid combat, but to do it in a way that actually enhances the puzzle-solving aspect of the game is a stroke of genius.

The Two Thrones also introduces a couple of racing sections; a first for the series. The less said about these, the better. Put simply, they're a bad idea, badly implemented. The two sections in which the prince controls a chariot as it careens through the streets of Babylon are incredible exercises in frustration, and the one in which the prince must steer a monster through a wooden door is only interesting for novelty's sake. The chariots steer like aircraft carriers and the wide back end of the chariot makes it incredibly easy to overestimate the amount they're turning and underestimate the amount of clearance needed. Tolerance for mistakes is also very low, so players should be prepared to use up a lot of sand rewinding time or get used to seeing the load screen.

The Dark Half

The biggest new addition to the game, however, is the prince's dark half. Thanks to his latest exposure to the sands of time, the Prince has developed something of a split personality. At various points in the game, the prince will be transformed into the "Dark Prince," a charred husk of a man covered with glowing veins. This dark prince has enhanced combat capabilities (including different combos); an extendible sword called a "daggertail" that can be used to fight with, as a garrote for stealth kills, or as a rope to swing across to various areas the regular prince can't reach. As a gameplay dynamic, the dark prince is great, and works on multiple levels.

First, fighting as the dark prince is way more fun than fighting as the prince. True, he is a bit overpowered, with devastating combos able to take out three or four enemies at a time, but this is balanced out by the fact that the dark prince's life is constantly ebbing away, necessitating the need for a constant stream of victims just to stay alive. The levels where the player uses the dark prince are loaded up with foes for just this reason. Then there's the dark prince's animation. The daggertail looks insanely cool in combat and whipping that thing around and chopping enemies in half or beheading two or three at a time just never gets old. Given that combat in this game is already a secondary gameplay aspect, all else being equal; I'd always choose the cooler visuals of the dark prince over the prince any day of the week.







Second, the dark prince's constantly ebbing life force creates levels that need to be completed via a specific sequence of moves without a flaw under incredible time pressure. This is similar in spirit to the Dahaka levels in The Warrior Within that started out enjoyable but ultimately became frustrating. The difference is that the tolerances for error in the dark prince levels are far more generous than they were in the previous game. They're still tough, make no mistake, but most players will be able to get through the dark prince sections in just a few tries. That's a far cry from the 15 or so re-loads that were commonplace in The Warrior Within.

Finally, the introduction of the dark prince is a necessary element to bring the story of the prince of Persia to a satisfactory conclusion. Players who have played through the first two games will note the evolution of the character from a naďve youth who had screwed up and was trying to make good into a bitter and deeply angry man who was only trying to save his own ass no matter who he had to screw over in the process. The self-centered, self-pitying, unlikable prince of the second game makes his return appearance here as the dark prince and much of the game's story is played out in an excellent series of voice-over arguments between the two halves of the prince's personality.

Kudos go out to Yuri Lowenthal and Rick Miller as (respectively) the prince and the dark prince for creating a vivid character study of a man struggling with the consequences of his own mistakes and learning what it actually means to be hero. Unlike the previous game, here the presence of the dark prince is less whiny and annoying and more truly dark and ugly. Through Miller's performance we get to hear the voice of that brutal, selfish, animal half of ourselves we don't often like to think about. The well-written dialogue also does double duty as a subtle but ever present meta-textual commentary (and tweak on the nose to critics) about the argument between fans of the style of The Sands of Time and those of The Warrior Within. It does make the storyline a bit confusing to the uninitiated, but the dynamic between the two halves of the prince is so good, it almost makes the personality and art style of the previous game worthwhile.

Return to Glory

In the end, it's really terrific to once again play a Prince of Persia that brings the series back to the remarkably enjoyable surprise we remember from 2003. Even unnecessary additions like the execrable racing sections didn't truly mar my enjoyment of the game. Indeed, The Two Thrones makes such an enjoyable capstone for the series, it's difficult to see where it's going to from here. I've no doubt that there will eventually be a new Prince of Persia game, though. Now that the prince is once again on firm footing, it'd be a crime not to let his adventures continue.
Attached Thumbnails
Click image for larger version

Name:	prince-of-persia-the-two-thrones-20051207051348235.jpg
Views:	24
Size:	35.8 KB
ID:	4984   Click image for larger version

Name:	prince-of-persia-the-two-thrones-20051212062754631-000.jpg
Views:	23
Size:	81.8 KB
ID:	4985  
Reply With Quote
  #2  
Old 12-14-2005, 07:33 PM
Sesshy's Avatar
Sesshy Sesshy is offline
C/D's Resident Evil Freak
 
Join Date: Nov 2005
Location: Does it really matter?
Age: 15
Posts: 1,813
Rep Power: 6
Sesshy will become famous soon enough
This is gonna be tight
Reply With Quote
  #3  
Old 12-20-2005, 11:03 PM
The Champ Fan's Avatar
The Champ Fan The Champ Fan is offline
CheatingDome Senior
 
Join Date: Nov 2005
Location: With The Corleone Family
Age: 17
Posts: 273
Rep Power: 5
The Champ Fan is on the way up
i have heard this game is fricken sweat
Reply With Quote
Sponsored Links
  #4  
Old 12-21-2005, 12:01 AM
The Driver's Avatar
The Driver The Driver is offline
CheatingDome Moderator
 
Join Date: Aug 2004
Location: Cornwall. United Kingdom of Great Britain.
Age: 20
Posts: 1,166
Rep Power: 7
The Driver is on the way up
Send a message via MSN to The Driver
This Is About The Third Prince Of Persia Thread Jackie Chan Has Made
__________________
Reply With Quote
  #5  
Old 12-21-2005, 08:45 AM
Nitrous's Avatar
Nitrous Nitrous is offline
Cheatingdome Security
 
Join Date: Jan 2002
Location: -UK-
Age: 22
Posts: 3,976
Rep Power: 11
Nitrous will become famous soon enough
Send a message via MSN to Nitrous
^yea I closed his other one, keeping this open tho.
__________________

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Prince of Persia matyi120 PC 1 06-07-2007 11:32 PM
Prince Of Persia Two Thrones fake cheat? Vagamefreak Xbox 4 01-04-2006 11:45 PM
prince-of-persia-the-two-thrones Dark Blader PlayStation 2 1 12-14-2005 11:18 AM
Prince of Persia The Two Thrones Codes... szczuru PlayStation 2 1 12-06-2005 04:50 PM
i need help wit prince of persia trinithug14 Gameboy Advance 1 03-08-2004 09:27 PM


All times are GMT. The time now is 02:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This version has been licensed by CheatingDome.com