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There are four mini-games at the Arcade: Dodge Hall, Directional Attack, Web Attack, Air Combo. Enter the Arcade, then go to the back of the room. Press B to activate the marker to start the Dodge Hall mini-game. Complete round 3 to unlock the Directional Attack mini-game (which is more of a tutorial). In the Directional Attack mini-game, follow it as instructed to unlock the Web Attack mini-game. This is also basically just a tutorial. In the Web Attack mini-game, follow it as instructed to unlock the Air Combo mini-game.When the cops need your help and are being fired at, they will fire at you instead of the bad guys. Do more Spider Sense mode to dodge.The code is Treyarch backwards which is HCRAYERT. It gets your 40% ahead, starts you off with 200,000 hero points and also a few upgrades.After defeating a criminal after a crime, you can keep beating on him until you leave.In the final battle after you have hit all the machine switches, Dr.Octopus's shield will disappear and this is Spider-man's chance to take him out. To defeat Dr.Octopus requires you to let him chase you, if you chase him, he'll easily grab you and do dramatic damage. So when your web bar is between 3/4 full and full, wait on 1 of the 4 platforms (for example the one that Mary Jane is on.) and let him come to you. When he reaches the platform your on, switch the spidey sense on (up on the D-Pad.) and dodge his first attack, then hold the L button down and run at him still in spidey sense mode and use the uppercut combat skill. This should send him flying into the air and back down on the floor, quickly charge up a jump and web swing away, and then turn the spidey sense off. Using the spidey sense mode will have decreased your web bar, so to refill it just keep swinging about in mid-air. This should help it regenerate, but when your web swinging try not to collide with any posts or walls, this will stop the regeneration process until you start swinging again! Repeat this process until he gives up completing the game (unofficially).When facing the Rhino or other Bosses, press Up to make everything slow down except yourself. This move also allows you to punch and hit much more effectively.When you fight Doc Oc for the last time, save up your Spidey Sense energy. When it gets too full or half-way, let him get close and active it. This will help you defeat him without losing health. Note: If you can get good hits on him when three of his four arms are down, you will take little damage if you are careful. When facing Doc Ock in the final battle, stand your ground in a corner and let him approach you. When he arrives, beware of his tentacles. Dodge them one by one pressing X when Spider- Man's head flashes, then respond to each dodge by pressing Y and shooting a web at the Doc's tentacles to bind them to the wall or the ground. When all four tentacles are bound to either the ground or the wall, run towards the Doc by holding L then pressing B, performing an uppercut which sends the Doc in the air. Then, hold and release A and continue to press B rapidly. When the Doc falls to the ground, continue to perform combos to him by pressing B, but beware of his tentacles. Doc Ock will use them to throw you repeatedly. Web out of there after one combo and move to another corner and repeat the process until the Doc is defeated. An easy way to defeat Doc Ock at either on the train or in his laboratory is to use your Spider reflexes. By doing this, you will slow down time and can counter his tentacles much easier. When you run out of juice in your Hero Meter, swing around the area performing tricks to get the meter refilled. Then, go after Doc Ock once again. When fighting on the train with Doc Ock, go into Spider Sense mode to make it easier. You only have to face two of his tentacles, but if he gets you, he will see more. The best way to defeat Doc Ock is to swing and use the kicking ability. If you do not have this ability, you can always buy it at the Spidey Store. This is very effective and is safe because Doc Ock cannot hit you while you are swinging in the air. When you are fighting Mysterio at the Speedy Mart, the battle is very short. Just punch him a few times to defeat him and prepare yourself to reveal Mysterio's true identity.When Rhino tries to hit you, there will be a flash above Spider-Man's head. Press X when this happens. When Rhino stops spinning, he will be dizzy. Punch him until he recovers, then he will charge at you. Jump over him. Do not punch or web him. If you web him you will get hurt. If you punch him it will not have any affect because there is metal around his body.To defeat Shocker the second time that you fight him, climb up the wall directly across from Black Cat and press the switch. The force field will deactivate. Then, charge towards Shocker. Stay away from the middle, as Shocker will stay on the sides. Uppercut him into the air. Jump up and do an air combo. He will fall down. Charge him again and do the same thing. This time he will start to charge for a blast. Run away and do charged jump as far from him as possible. The force field will turn on again. Repeat the strategy from beginning. When Shocker loses about half of his life, Black Cat will shut down the force field for good.First, attach to one of Mysterio's "UFOs" and it will fly you high up. Jump off and Websling around until you are close enough to an Orb to Webzip toward it. Once there, you will remain floating. Just use a simple punch attack to destroy it.Look on your map at the bottom of the screen. Find red squares on your map. They show where tokens are hidden at.
Warehouse near the Lower East Side. Enter the warehouse through the large bay doors. Go to the main room where the first battle with Shocker took place. Access the marker to start the fight. At first, only "Timed Rounds" is available, but playing it to Round 3 unlocks the Endurance Rounds option. Completing Round 3 unlocks the Boss Rounds option. The Boss Rounds includes the various villains from the game with thugs.First, wait until the field goes inward then attack the computer. Quickly get back to dodge the field coming towards you. Do not forget to use your Spider Sense to avoid the bolts. Then, charge your jump until it is full, sprint with L, and quickly jump through the opening to the other computer and destroy it. Then, watch for the new pattern in the movement of the field. When the field is going inward, Charge Jump through the opening again. Repeat this until you successfully destroy all of the computers.In the missions where you have to follow Black Cat, try not to swing from building to building because you will not be very accurate and fall too far behind. Instead, try flinging yourself from building to building. To do this, hold the Jump and when it is fully charged, also hold Turbo. Then, still holding Jump + Turbo, run to the edge of the building and release Jump, but continue to hold Turbo. This will fling Spider-Man farther than just jumping, and is much more accurate than swinging. Also, if you are just about to land on a building, but are slightly short of making it to the top, try using the zip line when you can still see the top of the building. Note: You must buy the zip line first. It should attach to the top and zip you over.In order to free fall you must first be on top of a building. Just run or walk off and you should form a diving position. If you were high enough, the game should shake and you can see the speed. You can do this with the construction worker that you were supposed to "save" from falling off of the building, but when you land you will just roll and the construction worker will not be affected. Note: Sometime when you free fall you will lose health if you hit the ground head on.Always do a lot of crime fighting while not fighting Bosses in order to be able to buy all of the moves after each chapter. By doing this, you can do a variety of moves against Bosses and other enemies.When you are in need of more moves, fly around the city and look for buildings with a web-like top on them. Sometimes the buildings will be very small and are white, which may make the web almost invisible. There are also different color webs, which will make the web more visible on your map in the lower right side of the screen. Inside of one of those stores, you will see a gold spinning decal which you should "open up". This will bring you to the upgrade screen, where you can spend your Hero Points to get other attacks and much more.If you are in a street fight and need to hang up thugs for a little while, press B(2), Y, X at a thug . This will hang him up onto a lamp post. You have to make sure that you are near a lamppost in the first place. First, get your opponent webbed up very well. Then, get your opponent into a grapple (for example, Y + B). Once this has been done, move the D-pad or Analog-stick Left to Right while holding Y. Doing this causes Spider-Man to toss his opponent back and forth over his head into the ground or another nearby object. After you feel you have beaten them a decent amount, press B. Do not let your opponent go free from Spider-Man's grapple hold. Doing this causes Spider-Man to jump up and tie them up to an object. Note: This trick will only work if you are near a lamppost, traffic light, etc. Tie a enemy to a lamp post using the Web Hanger move. You can then just beat them up until you get tired of doing so. To get the 8th speed upgrade you must get up to the 16th chapter and defeat it. When the new chapter starts get 50,000 hero points and go to the shop. Swing upgrade 8 should be there unless you haven't upgraded it before.
should be another reporter on that balcony. Repeat the steps for saving the falling reporters. Swing down to the stage and fight off some of Mysterio's alien flyers Note: Your web attacks will not have any effect on the flyers, however your normal attacks will. Grab one of the reporters and charge a jump. When your jump is fully charged, jump straight up. When at your full height, cast a web and wait for it to stop swinging. Repeat this until at maximum height. Start swinging towards one of the two balconies that the reporters were on. If you are not high enough, charge a jump and release. Repeat this for the other two reporters, then finish of the flyers. An intermission sequence will start, and you will have completed the level.Certain building can be referenced to the first Spider-Man. For example, the skyscraper where you have the final fight with the Vulture in the first game can also be found in the second game. The bridge where you fought the Green Goblin can also be found in the game, but you cannot pass about halfway on it to the next city. Also, the bridge that the Green Goblin tries to blow-up and you must save is also in this game.Ok all you do if you want to swing on a light pole is... jump up close to a light pole the if your close enough to the pole press and hold on to x and do circles with your control stick.After completing Chapter 16, Chapter 17 starts and unlocks the Swing Speed Level 8 upgrade at the Upgrade Store. The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using it earns the Speed Freak award.The very accurately New York City. It is actually possible to find the lights pointed to the sky that replaced the Twin Towers. It is located on the southwestern side of the city near the coast. It will be found in a big space on the map, and its a lot easier to see at night when the lights are on.First start a game. Then enter a mission. Then go to Load / save /new game screen. (while on a mission) then press new game and enter hcrayert . It will not get you 40% through it will just give you the upgrades and the two hundred thou. hero points. Then while on a mission keep putting in that cheat in this order, press start, press new game, enter hcrayert, press enter to enter that name, then press start. Note: you need to be on a mission with a time limmit like when you have 1 minute to get to 'DOK 'OCKS Lair.When you reach a hole in the netting you will reach a open space. Advance Web it.Get all 150 Skyscraper Tokens.
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