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Often If you attack your enemy's base (in multiplayer) at the same place. They will focus defensively on that area and will forget about the backdoors. Come in through the rear with a Tanya or a couple of attackers and do your worst. In Multiplayer or skirmish mode, use spies to infiltrate all enemy battle labs. This is to train new units like the physic commando (he can use the mind control and plant C-4 on buildings). Later, if you capture the base completely (meaning all buildings) you will get the Yuri Prime. If you play a multiplayer game online and you have teams (if he is a differnt side than you), have one of your allies make you a barracks and a war factory and put them in your base then declar war on him and take over the buildings with enginers and you do the same for him then when your done allie again. If your both allies declar war on your allie and send spys into his buildings then allie again with him.You get the paratroopers so it says "READY" then when you have an already complete structure that says ready also,this is when it gets important, you click on the paratroopers THEN you click on the building, then taking the cursor to the minimap you can build the structure ANYWHERE so long as there is enough room. This is particulary evil bug, using this you can expand ultra fast, build towers right in your enemy base and all sorts of evil tricks. It also makes america the best side as you can build anywhere you want.First you build a Chronosphere or Weather Storm, if you are allies. Then build an object (barracks, dock...) When it is full you click on the icon of Weather S. or at Chronosphere. Warning! Weather storm or Chronosphere must be full! And click on the icon that looks like a house, then click on the building that you built. And click on the radar view anywhere.See above for allies, but you must build Nuke silo or Iron Curtain. When your using americans or just captured a tech building that allows you to get paratroopers just build something and when the paratroopers are ready select the paratroopers then the building and deploy the building on the mini map(radar).This cheat only works if you are America. First get your paratroopers ready. Then build a Prism Tower or Pillbox. I prefer the prism tower. Next click on the paratrooper tab. Then Wait a little while and click on the defense you chose. Finally click anywhere on the radar screen. The defense should be somewhere around where you clicked. NOTE: This does not always work.If an enemy Terror Drome enters any of your vehicles, place it in the Repair Depot and the effect of the Terror Drome will disapear and the unit that was effected will not be destroyed (a waste of funds but is very helpful to the unit).To do this you must be allies. Have the soviet barracks, allied barracks, and the necessary buildings to build chrono legonaires, spies, and Ivans. Send a spy into an allied barracks, you can now build a Chrono Commando and a Chrono Ivan. First be an ally team. build a chronosphere and wait until it is ready. if u have a group of pesky tanks etc. simply press the chronosphere onto them and transport them into the water, they will fall in and die. this can come in very handy.vualla!Take over a hospital, and build a Cloning Vat (if you dont have one take over the NME base). Get an expensive unit or one that takes a long time to make. Get a machine gunner and shoot the unit. Then tell the unit to go repair itsself in the hospital... tadaa! Look at the cloning vat: another unit! This only works for people and I'm not sure if it will work with Yuri/Yuri Prime.
Crazy Ivan: Demolition IFV Yuri: Psi-blast IFV Flak trooper: Flak IFV Tesla trooper: Tesla IFV Conscript/GI: Machinegunner IFV Dog: see Conscript/GI, but can detect spies Tanya: Unknown Chrono Legionarie: Chrono IFV Sniper: Unknown Terrorist: Kamikaze IFV Desolator: Bio IFV All others are similar to Conscript/GI.
To get the psi commando, you must have an allied barracks and send a spy into an enemy Soviet battle lab. To get the chrono Ivan, you must have a Soviet barracks and send a spy into an enemy Allied battle lab.First you must build a Iron Curtain. Second you must be able to see an ememy's power plant or Tesla reactor on the map. Wait until the Iron Curtain is ready and use it on the enemy's power plant. Their power will be shut down until the iron curtain wears off.For this cheat you need to build a base (Soviet). And then try to find a crate wich gives you a Soviet Construction Vehicle. Then make the Soviet base (Barracks, War Factory and Battle Lab). When you look at the infantry tab you can see Yuri Prime. This is just a normal Yuri but it can Hypnotise people at greater distances and has a bigger Psi Wave. I am not sure if this also works for Soviet base and get some special Tanya or something.If you are having trouble with trying to get spies into structures over the internet with a human player you should try this: 1. Get two IFV's. 2. Get one spy. 3. Get one Tanya. 4. Change the spy's Identity to a Conscript or something that the enemy has around his base for defense. 5. Then put the tanya in one IFV and the Spy in the other IFV. 6. Send them at there base. 7. When the tanya IFV is under attack sneak the other one next to a structure(Barracks, War Factory, etc.) 8. Tell the tanya one to attack the structure that the Spy IFV is next to. 9. Tanya's will blow up and the spy one will too but the spy will come out with a disguise. The player will be too busy to notice that that Conscript or unit is not theirs and you will not have any problem sneaking it into that building. When playing with the allies on Skirmish build a barracks and Battle lab and press the unit button and you should see the spy. Get the spy and click on the enemy unit and he will look like him, now you get the spy into the Weather Device or the Nuke Silo, Chronosphere and The Iron Curtain device.Send in desolators in your enemy base radiating key places. Once deployed tell them to attack the ground (ctrl + click) do not make them un-deploy while doing this. After this is done tell them to un-deploy and go back to your base. The ground where they were deployed will be radiated for the rest of the game. Just build an airfield or 2 and build harriars. Use your harriars to bomb the dosolators or nuclear power plants so nobody dies or get hurt. Build 25-50 desolators depending on the size of the enemy base when you have enough money. Group the desolators in groups of five and put them in teams. Take them and deploy them around the enemy base. Now the enemy will not be able to leave their base. The enemy will not be able to attack you in any way because all their units will die. *Note this does not work as well with apocolyse tanks due to their heavy armor. The enemy will now be forced to leave you alone and will not be able to mine ore! *Note this works better if you gaurd them with a couple terror drones. *For better results add more desolators.If you want your tanks and infantry stronger than take some spys and infiltrate the barracks and war factory. When you do it will say "new technology accquired". After that, look at your tank and infantry building screens. They will be promoted once. This doesn't seem like much but it is very helpful in the long run. It only works once though.First build a tesla coil and 1 tesla trooper. Then have the tesla trooper attack the coil (ctrl+click) It will be a super coil, meaning it has more range and more damage than a normal one. It also never runs out of electricity, even if all your power plants are destroyed. You know if it works when it attacks and there is 2 yellow and 1 blue electric bolt.It only works if you have a naval yard. Build 9 hovercraft, then load it with tanks or infantry. Wait 'till your Chronosphere is charged, then move your transports a 3x3 sqare. Now, deploy the Chronoshift at the middle transport, and teleport the transports in the backdoor of the enemy's base.If terror drones are continually attacking your tanks, create a couple of repair IFVs (IFV and engineer) and put them into gaurd mode (press G). The IFVs will rush around repairing vehicles and destroying any terror drones that get inside vehicles. If you have a cloning vat build some Crazy Ivans and either conscripts or dogs. Plant a bomb on your dogs or conscripts using the Crazy Ivans. Then put them in a flak trak. Send them into an enemy base to watch them explode. You can even put a bomb on the flak trak to make a demolition truck. This cheat works best if you get several flak traks and iron curtian the with the men inside, for you can then strategically place the flak traks to put the enemy out of action, especially if you target the ore refinary, war factory ETC.3 Tesla Troopers build as quick as 1 tesla coil sobuild them at the same time, when youve got a coil down tell your 3 troopers to charge it up and build a wall around the tesla coil and troopers, it will protect them from groups of dogs and snipers. Set the money limit at the start to 2500 on easy or medium mode and at 3500 at hard mode and the computer can't build an ore refinery because they run out of money before the can build it.If you are in a level with a lot of cars and you are going for a long game then get a Yuri and a Crazy Ivan. Set the Yuri on one of the cars so you can control it. Then put it close to the enemy's base. Now set a bomb on it and drive it into the base -they will not attack it. This can be really effective if you do it numerous times.Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the Chronosphere to drop the IFV in the enemies base and deploy her. Get her to demolish as many building as she can. If you capture a unit with Yuri, do not kill him, put him in Cloning Vats, then you will be able to train them. The Soviets the armored transport can take 10 infantry or 2 vehicles If you load an armored transport with another 2 ATs that in turn are loaded with 2 more ATs that are loaded with another 2 ATs that are etc.,etc,etc ........ then you can put your tanks and infantry in the final set that you make. Now you can transport your whole army across water!!! This is particularly effective if there is some empty land near a river and near the enemy if you want to setup and you want to setup base there. Place a spy in an any enemy barracks for veteran (one stripe) men, or in any enemy war factory for veteran tanks etc. Place one in an enemy Allied battle lab for a chrono commando (has a rapid fire machine gun and explosives like Tanya). Place one in any Soviet battle lab for a Psi commando (controls units like a yuri, has explosives like Tanya) Having infiltrated battle labs, if you capture (or already have) a Soviet barracks, you can now buy one Yuri prime (two with cloning vats) with a long range for controlling people, and a chrono Ivan (just like Crazy Ivan, but chronoshifts). Place a spy in an enemy power plant to knock out their power for a while. Place one in an enemy radar of airforce command centre to bring down their radar. When playing as the Soviets, use a Yuri to mind control a school bus. Load five infantry units into the bus and drive it inside an enemy base. The Allies will not fire on the bus. If you really want to protect your naval base, just surround it with dolphins and prism towers. The dolphins attack will make the subs surface ant the prism towers will shoot them. Play as the Allied Army. You also need an opponent from the Allied Army, too. Build your Battle Lab as soon as it is available. Place it near your War Factory or your Barracks in case that your opponent is fond of tank rushes. Just be sure to protect your investment, as this is the key to unlock your Chrono Commandos. Once you have your Battle Lab online, train at least one Spy. Make him look like the enemy infantry. Then send him into the Allied Battle Lab of your opponent. As soon as the Spy has taken over the building, your Chrono Commando is available in your infantry list. A Chrono Commando has M16 Machine Gun and have C4 charges that can easily eliminate buildings. Chrono Commandos are better than Tanya and Navy SEAL because of these reasons: 1. They can quickly dispatch enemy infantry in one shot. 2. They can quickly take out enemy buildings with C4 charges. 3. They can quickly teleport around anywhere on the map by warping the space-time fabric, which is great for surprise attacks by sending a lot of them into the enemy base. 4. Even fifty GI's are no match against one Chrono Commando, Chrono Commandos are very quick bread-and-butter units. 5. The true power of Chrono Commandos really come through, try garrisoning them into key buildings where they can quickly chew up enemy infantry and tanks, and most of all, racks up veterancy. After all garrisoned troops are promoted, try getting them to the enemy base, destroying both infantry and buildings, proving yourself a single, outmatched opponent. They are only expensive to produce that takes up to $1,000 per unit. Using them in maps with lots of Oil Derricks and Ore Fields is great! Go dispatch those enemy infantry and buildings! Play as the Allied Army. Now, you need an opponent from the Soviet Army. Build your Battle Lab as soon as it is available. Place it near your War Factory or Barracks in case that your opponent is fond of tank rushes. Just be sure to protect your investment, as this is the key to unlock your Psi Commandos. Once you have your Battle Lab online, train at least one Spy. Of course, Spies must first disguise as an enemy infantry. Infiltrate the Soviet Battle Lab of your opponent. As soon as the Spy has taken over the building, your Psi Commando is available in your infantry list. A Psi Commando uses Ultimate Mind Control, much better than fifty Yuri Primes and has C4 charges that can easily eliminate buildings. Much of what you know, Psi Commandos are better than Yuri Primes and Crazy Ivans. Here are some important reasons why I concluded it: 1. They use their Ultimate Mind Control in every enemy units they encounter and even non-enemy units such as cars and animals which you can use to scout the enemy's base and later on, cause mass destruction on the enemy's base. 2. They can cause permanent brain death on the enemy infantry which is their second attack. 3. They can quickly take out buildings with C4 charges. 4. Even fifty Conscripts are no match against one Psi Commando, they are elite bread-and-butter units. 5. The true power of Psi Commandos really come through, try garrisoning them into key buildings where they can use their Ultimate Mind Control in very long ranges to control enemy units, this is also a great way to rack up veterancy. After all garrisoned troops are promoted, try getting them into the enemy base, causing mass destruction and dispatching enemy buildings, your opponent will go in a rage but will finally ask you for a rematch in no time! They are only expensive to produce that takes up to $1,000 per unit. Using them in maps with lots of Oil Derricks and Ore Fields is great! Have fun mind controlling and destroy nicely!If you want to anger your opponent, Libya is the way to go. Build an Iron Curtain device when time permits. Two minutes before the Iron Curtain is ready, build three Demolition trucks. Once the timer reaches zero for the Iron Curtain, move your trucks into position near your enemy's base. Select the Iron Curtain device on your trucks and send them in. Since your trucks have invincibility for a limited time, decide what buildings would best to destroy. You'll have your opponent asking for a rematch in no time.To get Yuri Prime, you must have an Soviet barracks and send a spy into an enemy Soviet battle lab. This guy is like a super Yuri. He floats abovr the ground , he can mind control anything and his deployed attack, which fries all infantry units'' brains around him, recharges instantly.
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