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Use one of the following values with the "gimmeammo [name]" code to spawn the indicated ammunition for each weapon: pistol shotgun smg rifle assaultrifle nailgun plasma cannon missile [Report]Use one of the following entries with the gimmeammo code to spawn the indicated ammunition for each weapon. pistol shotgun smg rifle assaultrifle nailgun plasma cannon missile [Report]Press [Talk] (with key T) during game play. The game will freeze, but has not crashed. Enter one of the following codes, then press [Enter] to activate the corresponding cheat function: Effect - Code Full ammunition - ammo Invisibility - notarget Invulnerability - god All weapons - guns Full armor - armor Full health - health Position mode - pos All weapons and unlimited ammo - tears Ghost mode - poltergeist Increase health and reflexes - gear Level skip - maphole Weapons, full ammo, armor, health - kfa Spawn indicated weapon - gimmegun [name] Spawn indicated ammunition - gimmeammo [name] Display build version - build [Report]Because the assassins are difficult to see due to their camouflage and high speed running, try using slow-motion. You will notice them immediately once they are slowed. After that, let all of your rounds into them. If you do not have slow-motion (for example, in the bonus mission when playing as the demolition man), you must have a quick finger and a good eye to notice them running around. There are two ways to do this. The first is to toss a grenade to reveal the assassin for a certain amount of time. Hopefully the splash radius will either hit him or kill him. Note: The grenade has a two to four second delay before exploding, and correct timing is required. The second way is to wait until the assassin approaches directly in front of you. When he reveals himself, start firing at him. [Report]Towards the end of the Labdog level, the ATC guards will start closing the gates before you can get to them. Take out your particle weapon and hit the SlowMo just before you see the second gate. With a well-placed shot, you can take out both the guards before they are able to close the gate. Proceed past that area to the next room and use the laptop to avoid missing an important story plot. Return to the unclosed gate and carefully walk up to the black wall. You will be able to see down to the story below, and can step on the pipe to the left without losing health or dying. Doing this will prevent you from having to fight the three guards or deal with the proxy mines. [Report]After the firefight in the gas pipes area near the exit point of the map, there will be a gas pipe on fire. Turn the object off in the next room, then return to the now extinguished pipe area..There is a semi secret walkway there. Walk in, find the ladder, and climb up. You will find a health booster, and there is a door on your left. Go into that office. Listen to the song. It is the main theme from Shogo: Mobile Armor Division. an anime FPS created by Mololith. Look at the dry marker board. It is the same one from an office level from Shogo: Mobile Armor Division. [Report]Make a mark of some sort to lead you back on some Medkits that you could not carry before. If you so happen to run out of your own because of a big fight you can find them again. This is useful in Interval 11 with the armies of ghosts coming after you. Just make sure that you are able to backtrack to get the Medkits you left behind. Use your Medkits at the correct time. Do not use Medkits immediately when you have about 70 to 80 health remaining. Try using a Medkit when your health drops below 30. One Medkit can heal up to about 30 to 45 points. If your health happens to drop below 40 and you are in a 1v1 or 2v1 fight, do not bother using a Medkit unless you really need to. Just run to cover while using your slow-mo abilities. Your health will regenerate slowly back to 40 if it drops below that, however you must be out of the firefight to regenerate your health. [Report]Use one of the following entries with the gimmegun code to spawn the corresponding weapon [name]: Assault rifle: assault rifle Cannon: cannon Dual pistols: dual pistols Frag grenade: frag grenade Missile launcher: missile launcher Nailgun: nail gun Pipe bomb: remote charge Pistol: pistol Plasma railgun: plasma weapon Semi-auto rifle: semi-auto rifle Shotgun: shotgun SMG: submachinegun Trip mine: proximity [Report]On the first level.you must go back to your team mates,Jin & that other oke,will say something about your character & how weird looking or unusal feeling the guy has about you. [Report] | [Snake_21]
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