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Use one of the following numbers with the unlockachievement code.
[Report]Adepts are biotic specialists. Starting out equipped with pistols and light armor, the true strength of the adept is through the upgradeable implants that give them their biotic powers. These powers can be used to lift or throw objects, shield the party and disable or destroy enemies. [Report]Use a text editor such as notepad to edit the "DefaultGame.ini" file in the "C:\Games\Mass Effect\BioGame\Config" directory in Windows XP. Change any of the following lines to activate the corresponding cheat function. To get more inventory space, set the value of the "m_nMaxInventoryItems" entry to "9999". To increase your grenade capacity, change the value of the "m_nMaxGrenades" entry to any number up to "999". To increase your Medigel capacity, change the value of the "m_fMaxMedigel" entry to any number up to "999". [Report]Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of ammunition mod. For example, enter giveitem self 8 x_wammo_ap as a code to spawn level VIII armor-piercing ammunition. X_WAmmo_AntiPersonnel X_WAmmo_AP X_WAmmo_Chemical X_WAmmo_Cryo X_WAmmo_Hammerhead X_WAmmo_Harpoon X_WAmmo_HE X_WAmmo_HyperRail X_WAmmo_Incendiary X_WAmmo_Inferno X_WAmmo_Phasic X_WAmmo_Polonium X_WAmmo_Proton X_WAmmo_Radioactive X_WAmmo_Shredder X_WAmmo_Sledgehammer X_WAmmo_SnowBlind X_WAmmo_Striker X_WAmmo_Tungsten [Report]Use one of the following entries with the giveitem self code. For example, enter giveitem self 10 light_armor spectre03_armor as a code to spawn a HMLX Spectre Master light armor prototype. Manf_Aldrin_Armor_Agent Manf_Aldrin_Armor_Hydra Manf_Aldrin_Armor_Onyx Manf_Ariake_Armor_Mercenary Manf_Armax_Armor_Predator Manf_Armor_UCantSeeMe Manf_Batarian_Armor Manf_Batarian_Armor_Partisan Manf_Batarian_Armor_Skirmish Manf_Cerberus_Armor Manf_Cerberus_Armor_Freedom Manf_Cerberus_Armor_Hoplite Manf_Devlon_Armor_Explorer Manf_Devlon_Armor_Liberator Manf_Devlon_Armor_Survivor Manf_Devlon_Armor_Thermal Manf_Elanus_Armor_Duelist Manf_Elanus_Armor_Guardian Manf_Elanus_Armor_Warlord Manf_Elkoss_Armor_Assassin Manf_Elkoss_Armor_Gladiator Manf_Geth_Armor_BattleMaster Manf_Geth_Armor_Berserker Manf_Geth_Armor_Rage Manf_HK_Armor_Homet Manf_HK_Armor_Mantis Manf_HK_Armor_Predator Manf_HK_Armor_Scorpion Manf_HK_Armor_Ursa Manf_HKShadow_Armor Manf_HKShadow_Armor_Janissary Manf_HKShadow_Armor_Spectre Manf_Jorman_Armor Manf_Jorman_Armor_Crisis Manf_Jorman_Armor_Hazard Manf_Kassa_Armor_Colossus Manf_Rosen_Armor_Titan Manf_Serrice_Armor_Phantom Manf_Sitta_Armor_Phoenix Manf_Spectre01_Armor Manf_Spectre02_Armor Manf_Spectre03_Armor [Report]Use one of the following entries with the giveitem self code. light_armor medium_armor heavy_armor qasuperarmor Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used. [Report]Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of armor upgrade mod. For example, enter giveitem self 10 x_armor_motojoints as a code to spawn a level X motor joints armor upgrade mod (+20% to strength). X_Armor_AblCoating X_Armor_CombatExo X_Armor_CushGel X_Armor_EnerWeave X_Armor_EnvSeals X_Armor_Exoskel X_Armor_FieldRegen X_Armor_FirstAid X_Armor_HardWeave X_Armor_HazardSeals X_Armor_KineticBuff X_Armor_KineticExo X_Armor_MedicalExo X_Armor_MedicalIntf X_Armor_MotoJoints X_Armor_Plating X_Armor_PressSeals X_Armor_RegenPlating X_Armor_ShieldBatt X_Armor_ShieldMod X_Armor_ShieldVI X_Armor_ShockAbs X_Armor_StimPack [Report]Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Bioamp. For example, enter giveitem self 10 bioamp manf_aldrin_bioamp as a code. Manf_Aldrin_BioAmp Manf_Armali_BioAmp Manf_Armax_BioAmp Manf_Kassa_BioAmp Manf_Serrice_BioAmp Manf_Sitta_BioAmp Manf_Spectre01_BioAmp Manf_Spectre02_BioAmp Manf_Spectre03_BioAmp [Report]If you want to take the time, you can max out your Paragon and your Renegade stats without using any points. Once you get Spectre status, you can get up to four free points in each ability with each playthrough. Just play through the game three times and use the points you save elsewhere. The "Unlimited Paragon or Renegade" glitch helps. [Report]Complete the indicated task to unlock the corresponding bonus the next time a new game is started. Once the game is completed you can also use your existing character with previously earned equipment and skills.
[Report]First, enable the console by going to Documents>BioWare>Mass Effect>Config on your computer. Then open BIOInput in Notepad. Find the line [Engine.Console] and under it add the line ConsoleKey=Tilde. Then when playing in game simply press the tilde key (above tab) to open the console, then type in the desired cheat.
Note 1. For example, enter giveitem self 8 assault_rifle manf_ariake_weap to spawn a Ariake Technologies Tsumani VIII assault rifle. Note that the numerical value after giveitem self portion of the code represents the level of the item or weapons spawned. Note 2. You normally can only have a maximum of five grenades or doses of Medigel in your inventory. However these maximums can be increased by changing entries in the "DefaultGame.ini" file. Note 3. The Mako tends to take some damage upon landing from increased height. You will have to re-enable this code whenever you return to or from the Normandy, or anytime you land on a new planet. [Report]To gain extra experience from battles, make sure to get out of the Mako for the final hit. You can weaken the stronger enemies from inside the Mako and then get out to finish them off. You will only get 60% of the experience if you kill enemies with the Mako. When you are using the Mako, try to kill as few enemies as possible with it. You can even use the Mako sitting in the garage on Noveria that you can decrypt and use (only the guns), because it is worth the same as far as experience points earned. Most of the time you will gain more experience points if you defeat enemies with your own weapons. In the case of a Thresher Maw, Heavy Turret, or a Geth Colossus, just use the Mako's cannon and mini-gun to get them to a sliver of health, then finish them off with your weapons. You will gain the same amount of experience points as you would have if you had fought them entirely with your own weapons. The sniper rifle can also earn you more experience points if your character is trained with it. Be careful on planets with hazardous environments when using either of these methods. [Report]
[Report]Engineers are tech specialists. Using the holographic OmniTool they can decrypt security systems, repair and/or modify technical equipment, disrupt enemy weapons or shields and heal their party. Even though they begin the game with only pistols and the OmniTool, engineers can unlock the ability to wear light armor and to reverse engineer enemy technology. They can also learn to put up protective shields and to heal the party. [Report]After a major plot has been played, make sure to talk to your crew. This will give you experience points for clues and boost your crew's morale.There is also a subplot for romance where you must choose who you want to have a relation with. You may lose the gamerpoints if you do not talk to the crew. [Report]The best way to find the elements, minerals, and anomalies on planets that you can explore is to drive along the edges of the operational area (the red area). Drive the Mako in a circle around the area to where you can barely see the edge of the red line. You should find at least two elements/minerals on each planet that can be explored. There are rare things that will not show up on your map -- you will also have to drive around like this to find them. There are several more items than you are required to find, but it is good to go ahead and get them if you need the experience points. Also if you say the correct things to the Asari Consort, she will give you a trinket that will allow you to activate a Prothean Orb found on Eletania, or the "monkey" planet, in the Hercules system. It contains the memories of a Cro-Magnon that was observed by the Protheans. The orb will show up as an anomaly on your map, in the lower left corner. [Report]Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of grenade ammo mod. For example, enter giveitem self 8 X_gammo_incendiary as a code to spawn a level VIII incendiary grenade ammo mod. X_GAmmo_AntiThorian X_GAmmo_Cryo X_GAmmo_Fusion X_GAmmo_HE X_GAmmo_Incendiary X_GAmmo_Proton [Report]To play the hidden mission in the Plutus system of the Hades Gamma Cluster, get 75% Renegade. To play the hidden mission in the Cacus system, get 75% Paragon. [Report]Infiltrators combine combat and tech abilities, and specialize in killing or disabling enemies at long range. Infiltrators are trained to use OmniTools, but the focus is on decryption and offensive abilities rather than healing. They can train with pistols or sniper rifles, and can learn to wear medium armor. [Report]Use one of the following entries with the giveitem self code. Note: The game appears to have only one type of Omnitool. For example, enter giveitem self 10 omnitool manf_aldrin_omniTool as a code. Manf_Aldrin_OmniTool Manf_Ariake_OmniTool Manf_Armali_OmniTool Manf_Elkoss_OmniTool Manf_Serrice_OmniTool Manf_Sitta_OmniTool Manf_Spectre01_OmniTool Manf_Spectre02_OmniTool Manf_Spectre03_OmniTool [Report]Play as a War Hero Soldier first. By doing this, during your second play through you will have all of the money, weapons, and armor to use for the other careers. [Report]Sentinels combine biotic and tech abilities. Typically they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or Tech attacks. They are more efficient at tech and biotics than other classes, but at the expense of combat. Sentinels can only use light armor, and receive no advanced weapon training. [Report]When looking for certain items or armor, save before talking to merchant for first time. The merchandise is random. If you do not get anything you want, reload the game and talk to the merchant again. This trick can be used about three times whenever enough game time has elapsed for merchants to respawn new items. [Report]Soldiers are combat specialists ideal for the front lines of a firefight. Soldiers begin the game trained with skills in both pistols and assault rifles, they have improved health and the ability to wear medium combat armor. As you progress through the game you can unlock assault training, skills with shotguns and sniper rifles, become able to perform first aid on yourself and party members, and wear heavy combat armor. [Report]Nihlus, the first Spectre you meet, is a reference to Darth Nihlus in Star Wars: Knights Of The Old Republic 2. They both have the same face paint. [Report]The rift station where you confront the Rachni is the same structure as the Selkath underwater base in Star Wars: Knights Of The Old Republic. The Thorian race refers to the Ithorians from Star Wars: Knights Of The Old Republic. [Report]
[Report]Vanguards are biotic warriors. They combine offensive biotic abilities and weapons training to quickly take down opponents, and are especially deadly at short range. They can train with pistols and shotguns, and can learn to wear medium armor. [Report]Use one of the following entries with the giveitem self code. Manf_Ariake_Weap Manf_Armax_Weap Manf_Batarian_Weap Manf_Cerberus_Weap Manf_Devlon_Weap Manf_Elanus_Weap Manf_Elkoss_Weap Manf_Geth_Weap Manf_Haliat_Weap Manf_HK_Weap Manf_HK_WeapAppr2 Manf_HKShadow_Weap Manf_Jorman_Weap Manf_Kassa_Weap Manf_Rosen_Weap Manf_Spectre01_Weap Manf_Spectre02_Weap Manf_Spectre03_Weap [Report]Use one of the following entries with the giveitem self code. Note: There appears to be only one type of weapon mod. For example, enter giveitem self 10 x_wgear_frictionlessmat as a code to spawn a level X Frictionless Materials weapon mod (+7% damage, -28% heat accumulation). X_WGear_CombatScanner X_WGear_CombatSensor X_WGear_CombatVI X_WGear_FrictionlessMat X_WGear_HeatSink X_WGear_HighCaliber X_WGear_HyperRail X_WGear_ImpSighting X_WGear_KineticCoil X_WGear_KineticStab X_WGear_RailExt X_WGear_RecoilDamp X_WGear_ScramRail X_WGear_TargettingVI [Report]Use one of the following entries with the giveitem self code. assault_rifle sniper_rifle shotgun pistol qa_supergun Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used. The Geth Pulse Rifle, which actually appears to be some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a "generic" assault rifle with the description of a Geth Rifle. The "correct" code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual "player-legal" Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format. [Report]
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