Neverwinter Nights 2 (PC)

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Character influence

Press ~ during game play to display the console window. Type DebugMode 1 (case-sensitive) to enable cheat mode. Use the following commands to affect your party members' influence. You must know their designation, thus the x and y. The following are the designations to ensure that they are 100% loyal to you. You should first select your character. In place of x and y, place the following numbers and your influence towards them will be 100. Note: Influence is plot critical towards Chapter 3.

(1,150) Khelgar
(2,150) Neeshka
(3,150) Elanee
(4,150) Qara
(5,150) Sand
(6,150) Grobnar
(7,150) Casavir
(8,150) Bishop
(9,150) Shandra Jerro
(10,150) Construct
(11,150) Zhjaeve
(12,150) Ammon Jerro
(13,150) Bevil (if you invite him along to fight with you in Chapter 3)

Cheat Codes

While playing the game, press ~ to display the console window, then type "DebugMode 1" (case sensitive) to enable cheat mode. Press ~ again, then press [Tab] to view the debug commands. Press [Tab] to scroll through the commands. You can enter one of the following case-sensitive codes at the console window to activate the corresponding cheat function. If you entered the code correctly, the message "Success" will appear. If the message "Entered Target Mode" appears, click on the desired character to apply the cheat. Note: For some international versions, hold [Shift] then quickly press ~ followed by ? to display the console window.

EffectCode
20 in all stats, new sword, cannot levelirolltwenties
Add indicated feat to selected charactergivefeat [2-500]
Advance time by indicated amountrs ga_time_advance([hours,minutes,seconds,ms])
Change indicated amount of experience points; use negative number to remove experience pointsGiveXP [number]
De-level character if experience points is near 0resetlevels
Debug dialogue with option to open the party roster to switch party members in and out at any timers kr_roster_edit
Get all spellsdm_allspells 1
Get indicated amount of gold [See Note 2]dm_givegold [number]
Get indicated spellgivespell [number]
Give character the appearance of the number in the "res ref" table in the "2da" appearance fileSet Appearance [number]
Invincibility [See Note 1]dm_god
Move one point towards chaosrs ga_alignment(-1,1)
Move one point towards evilrs ga_alignment(-1,0)
Move one point towards goodrs ga_alignment(1,0)
Move one point towards lawrs ga_alignment(1,1)
Polymorph controlled character into different creaturepolymorph [number]
Raise amount of party members you may have at once to six; default is 3 in Act 1 and 4 in Acts 2 and 3rs ga_party_limit(6)
Raise indicated number of levelsGetLevel [number]
Raise influence level for that companionrs ga_influence ([x,y])
Remove the indicated featremovefeat [number]
Restore all hit pointsdm_heal
Return polymorphed controlled character to normalUnpolymorph
Set character leveldm_givelevel [number]
Set character's ageSetAge [number]
Set character's base attackSetAttackBase [number]
Set character's fortitude save modifierModSaveFort
Set character's reflex save modifierModSaveReflex
Set character's spell resistance modifierModSpellResistance [number]
Set character's will save modifierModSaveWill
Set Charisma to indicated number on selected characterSetCHA [number]
Set Constitution to indicated number on selected characterSetCON [number]
Set Dexterity to indicated number on selected characterSetDEX [number]
Set Intelligence to indicated number on selected characterSetINT [number]
Set Strength to indicated number on selected characterSetSTR [number]
Set Wisdom to indicated number on selected characterSetWIS [number]
Simple influence editor in the form of a dialoguers kr_influence
Spawn indicated itemgiveitem [item code]
Use the camera with better scrollingdm_unlockcamera

Note 1: Select each individual party member by right clicking on their portrait one at a time and enter this code for each one. Invincibility will sometimes be disabled after traveling to certain locations or after certain scripted sequences.

Note 2: Right click on a character first to give gold to that player.

Gain Level

While playing press the ~ button. Then type DebugMode 1, then press enter. Make sure your character is in a yellow area, or else the code won't work. You might have to go to a different room if there is no yellow areas in the current room. Once you have reached a yellow area and your character is standing in it, press ~ again and type dm_givelevel then press enter and
click on your character. You should now be able to raise the level of your character until you reach 40.

Infinite XP Bug

In chapter two, after you go through the "trial" and defeat Lorne, you can return to West Harbor to complete the quest "What Happened to Lorne" (you have to have gotten the quest in Chapter One before leaving West Harbor). Talk to Lorne's mother to complete the quest, and you'll get 500 XP. She'll say she needs to be left alone. Now talk to her again. She'll give the intro to the "quest completed" dialog, and give you 500 XP again. Rinse and repeat. (Fixed in 1.03)

Level 40

While playing press ~, then enter DebugMode 1. Press enter. There should be yellow spots on the area around you that appear, make sure you are in a yellow area. Then type dm_givelevel. Click on your character and press enter. Pull up your character sheet and you should be able to level up.