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At the beginning of the game, instead of taking the commission letter to the armory or weaponry to get the weapon, sell it. You will get a lot of crowns for it. Use a text editor such as notepad to edit the "merchant.pox " files in the game folder. There are six of them, plus the ones with the merchant's names. Set the "buydiscount" amount to about "2000.00" and set the "sellmarkup" amount to "0.00". [Report]Use a text editor such as notepad to edit the "items.db" file in the "/digital tome/siege of avalon/artlib/resources/database" directory. Find the desired item. To get the item, go into the conversations folder (in the resources directory). Go into one of the people near you, and look for the heading [Intro] and place the "script=..." line under it. Do not replace any other line. Type the following: script=player.additem(internal name) Internal name is the name that appears in the item document (YellowVest, etc.). To get training points, do the same thing but type: script=player.setprop(trainingpoints=[number]) Replace [number] with a value up to 9999. Do not go over 9999. The following guideline is recommended. Do not add more than 50 points to any one stat. Set [number] to 50, put it all into one stat, then talk to the person again until you have upgraded all stats. Once you complete a chapter, do this again. You may have to find a new character nearest yourself. After the internal name of the item, there are spaces created by vertical lines (for example, Yellow Vest|'A'||...|'Z'|[Chest1][Chest2][Chest3]) There are, or should be, 59 spaces. Start with the one marked 'A' in the example, and end with 'Z'. ('A' is 1, 'Z' is 59.). The following is what each line effects: 1: Piercing Damage A* 2: Crushing Damage A 3: Cutting Damage A 4: Heat Damage A 5: Cold Damage A 6: Electric Damage A 7: Poison Damage A 8: Magic Damage A 9: Mental Damage A 10: Stun Damage A 11: Special Damage A 12: Piercing Damage B** 13: Crushing Damage B 14: Cutting Damage B 15: Heat Damage B 16: Cold Damage B 17: Electric Damage B 18: Poison Damage B 19: Magic Damage B 20: Mental Damage B 21: Stun Damage B 22: Special Damage B 23: Piercing Invincibility 24: Crushing Invincibility 25: Cutting Invincibility 26: Heat Invincibility 27: Cold Invincibility 28: Electric Invincibility 29: Poison Invincibility 30: Magic Invincibility 31: Mental Invincibility 32: Stun Invincibility 33: Piercing Resistance 34: Crushing Resistance 35: Cutting Resistance 36: Heat Resistance 37: Cold Resistance 38: Electric Resistance 39: Poison Resistance 40: Magic Resistance 41: Mental Resistance 42: Stun Resistance 43: Strength 44: Coordination 45: Constitution 46: Mystacism 47: Combat 48: Stealth 49: Restriction 50: Attack Recovery 51: Hit Recovery 52: Perception 53: Charm 54: Healing Rate 55: Recharge Rate 56: Hit Points 57: Mana 58: Attack 59: Defense Note: The damage A column is the minimum damage the item will inflict. The damage B column is the maximum damage the item will inflict. All items can be edited this way. Setting minimum damage above maximum damage is not recommended Also, to get more money (Crowns), there is a space immediately after the item description. This is the items selling price. Selling it to someone lowers the price by some amount calculated by charm or something else. A 99 Crown vest will sell for 88 with a charm of 18. [Report]Press D during game play to make your character impervious to damage. [Report]Select the mage when choosing character at the start of the game. You will be given a quest to find a healing herb in the village courtyard. Complete the quest return to the village. Kill the Sha-ahoul scouts and warriors with the Electric Charge spell. Go to one of the corpses, get all of its items and equip them. A tower shield must be one of the items picked up. After you are fully equipped, you cannot die. [Report]You can find The Three Stooges in the game. Moe and Curley are located in the outer keep level one, in the infirmary. Larry is located in the inner keep level two, behind the locked door. Talk to Sir Roth about getting the key after you find the door. [Report]
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