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Area 51

Cheats, Tips, Secrets & Walkthroughs for Area 51 on PlayStation 2

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Area 51 Cheats



In the earlier stages of the game, there are a few cabinets of the original Area 51 arcade game, complete with red and blue light-guns.

After unlocking the databank secret "Illuminati Dollar Bill" from the level, "Life or Death" Veiw this secret and press x to enlarge the picture. Read the letter that is now visible. this exact letter proves that the illuminati and the Masons are in fact connected (as according to the game). here it is.

"Enlightened Ones,

Please see the enclosed mockups for the new Us Dollar Bill.

As you can see, by applying the illuminati Red hexagram to the image, the All Seeing Eye of Horus oversees the other points on the hexagram. These points spell out the letters 'A-S-N-O-M' or 'MASON' when unscrambled as a tribute to our Free Mason brethren. This can also be seen when applying the Masonic Compass to the image.

Pretty snazzy eh? Adam Weishaupt would be proud. Let me know what you all think.

May Osiris smile upon us all.

Novus Ordo Seclorum
(New Age of Order)
-El"

There you have it. And it's also a link with Adam weishaupt because he was the founder of The Illuminati and joined The Freemasonry Lodge. | Submitted by James

To defeat Grays that use shields, mutate and fire parasites at them. It will bring down the shields faster than any other weapon in the game.

When fighting the Super Beast, rather than running straight at him, run around in a circle. When he gets near an explosive barrel, shoot it. It does more damage then the BBG. Watch out for his plasma shooting arm as well. When you finish, Edgar will talk to you, and you get to see him.

Defeating Super Theta uses generally the same strategy as defeating Theta except for a few things. It is recommended that you ;eave at least one shot in your Meson Cannon for him because of how much damage the weapon will do. Do not worry too much if you miss, because he is still very easy. After you shoot him with the cannon, transform into mutant form and attack him with melee if your health is full or with the parasites if it is not. After a few hits he will get angry then leap up onto one of the four cryo-chambers and break it open, releasing the alien amoebas. These things must be meleed because the parasites will not trace them. Wasting the contagion on them will only drain your energy. They are not too difficult to hit in mutant form, because the "mutant vision" slows them down. Also, do not stand underneath the chamber that the Super Theta is breaking open. Afterwards he will drop almost directly underneath and will deal either fatal or nearly fatal damage when he hits the ground if you are there. However, after he does land, move in close and melee him for a few hits. The amoebas will not drop down immediately. After you kill the amoebas, return to shooting parasites and using melee against the monster. When he jumps off of the second chamber, fire your contagion at him
and melee the amoebas that appear to refill your mutagen. This is done after the second one because of the sheer numbers of Black Ops that you fight before him may have severely drained your health. You may want to use the parasites to refill it. If this is not the case, feel free to use the contagion after he breaks the first chamber. After you use the contagion, repeat the process of melee and parasites until the monster dies. At the absolute longest, the fight should take about ten minutes.

The best way to defeat a Theta is to first mutate. Next, fire parasites; or if you want to take a chance, fire contagion to lay some heavy damage on him. Note: Use contagion for heavy damage, but parasites also work well, especially because they heal you. When your mutagen runs low, run up and melee him and/or the enemies he releases on you (the "bubbles" or leapers). Keep doing this and he will eventually go down. This will take some time to accomplish and may be difficult at first.

Successfully complete campaign mode under the hard difficulty setting.

Successfully complete campaign mode under the medium difficulty setting.

During the training levels, scan everyone that you can. You will find some interesting equipment of the MPs, including adult diapers and condoms.

Shortly after meeting Dr. Cray, you will reach an infirmary where you will find clones of Mr. White walking around, mumbling, and rambling on. On the back of their lab coats you will find a Masonic lodge (a symbol of the Free Masons)
suggesting a connection between the Masons and Illuminati.

When you reach "Lies of the Past: Checkpoint 4", you will ascend in an elevator. Exiting the elevator, you will see a replica of the Moon's surface, a model of the U.S. space suit, and a shuttle the United States used to reach the Moon. This is in reference to the Moon Landing Conspiracy, claiming that the U.S. never actually reached the Moon, and faked the landing to beat the Russians in the space race. The conspiracy was heavily debated, but ultimately rejected by the majority of opinions. Today, only a few people still claim the Moon landing was a hoax. Go to a building behind the crane operations and scan a top secret file. Go back to the secrets in the campaign menu and play Doctor Cray's diary to hear him say something similar to "Man certainly have been to the moon but the horrors of the alien life form that reside there have never been reviled to the public". This refers to the theory is that there is alien life form on the moon and that the government chose to hide from the public.

Right before you are about to experience an in game cut scene push Up on the D-pad to change into the mutant form and then activate the cut scene to view the cut scene in mutant vision.

Find and scan all five databank items in a level to unlock the secret of that level.The final secret of the game will be unlocked when all prior secrets have been found.

Proceed into the fourth room in the level, where you can see the monorail you entered the level from out of the window. Push the computer console there and it will say "Lifter activated". Make your way back outside to the monorail. You can now stand on it. Run all the way to the back of it and you will be warped to a strange room with sharks that have machine guns attached to their heads.

Grab all the other secrets to unlock the final secret.

Scanning all five databank items in each stage yields one secret. Completing the game yields one secret.

In the stage Life or Death, there is a small key on a dead soldier in one of the lifts where Cole starts the stage. Grab it to open the small lockers in the stage. One of the small lockers in the first power conduit pit has a databank item that upgrades the alien grenade.


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