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Dirge of Cerberus: Final Fantasy 7

Cheats, Tips, Secrets & Walkthroughs for Dirge of Cerberus: Final Fantasy 7 on PlayStation 2

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Dirge of Cerberus: Final Fantasy 7 Cheats



Successfully complete the game with all three G Reports to view an alternate ending sequence.

Before you fight Nero the Sable in the Chapter 10, keep an eye out for some barrels above you as you run on through. There will be four barrels that blow up in a line. One of those barrels contains one of Final Fantasy's best known hidden character "Cactuar". As it falls down to the ground it will start running away and as soon as it gets to the corner it hops on up and disappears.

A second appearance occurs on the WRO Causeway. At the top of the right hand tower from where you start the scene, look to the very top of the antenna. You'll see Cactuar at the top, doing that weird little Cactuar dance. Not sure what shooting him does, but there ya go!

A third appearance in Chapter Ten (Shinra's Dark Secret). Towards the end after you get engulfed by Nero's Shadow, follow the staircase upwards a few flights. You will then come to a landing where two laser fences will block off your path forward and back.

Walk forward some to fight four DG soldiers and a rigged vending machine. The next room is divided into four miniature rooms. The first is a causeway with several mines. Go through and arrive at a causeway with four hovermines and several boxes. The next place is a huge gaping hole where explosive barrels are being hurled through. Navigate this and come to a room with a broken causeway. A timer will appear.

Ready your rifle and zoom in across the hall. The Cactuar is small, so center your scope in the middle of the adjacent door, at the bottom. When the timer reaches 0, a cactuar will make a two second appearance, and you have about that amount of time to shoot him.

In chapter 10 - Shinra's Dark Secret, in the map before you go to fight Nero there is an optional Stage Mission where you must defeat 100 enemies. Stock up on all sorts of healing items and ammo, then do this mission. Some of the Deepground Soliders will drop Gil, but the 97th, 98th, and 99th soliders each drop 8,000 gil and the 100th solider drops a Gold Moogle Doll which can be sold for 35,000 Gil. You can do this mission over and over stocking up enourmous amounts of EXP and Gil.

In the third mission (the one going to Edge City), you will have to save a boy. After you chase him out of the building, the camera will pan away from the building. You will see a small icon of Cloud Strife on a dirty cloth hanging from that building.

In mission where you are in Edge for the first time (while you are rescuing the little boy) you will jump out the window in a cut scene at one point. This is at the part where the boy is showing you where the cardkey is. Look just under the building you jumped out of, and you will see a little black picture of Cloud with his sword over his back. This is easier to see with a gun with a sniper scope.

Complete the game and save. Now load this Clear Game data and you can choose to see the cut scenes. The more Memory Capsules you collected during game play, the more scenes you can see.

Here are two great places to collect massive amounts of Gil and experience. On the game’s very first chapter, DG Soldiers will respawn over and over again in certain areas (specifically around the gates). Kill them without going through the gates. You can earn seemingly infinite amounts of Gil and experience here.

The other great place to attempt Gil and experience farming is in the chapter entitled "Deepground Strikes Back". Before entering the HQ entrance, DG Soldiers will be stationed outside. They will respawn infinitely, making this area another place to earn seemingly infinite amounts of Gil and experience.

Complete the game after having obtained three G Reports and you'll get a small extra ending after "The End".

Complete Normal or Hard Mode.

The Gummi Ship special model Fenrir is a motorbike with Cloud on it. This is the same motorbike he uses in Final Fantasy 7: Advent Children. Before he leads the raid on the force Deep Ground, he says Lets go..... Fenrir.

After you get to where all the DG soldiers are, you can shoot over where the insects are. Use the Hydra Gun to shoot the one in front. They should get mad and think that the DG soldiers did it. While they are attacking the soldiers you can rest. After they are done you can kill them.

Below is a list of hidden items found in the game. They can be missed, and because of that you should try and get them on your first time through. They listed in the order which you will find them in the game.

Bayonet Rifle
Chapter 10: Later in the level, you'll come to a puzzle which involves cardkeys, it is next to a gatling gun behind a gate.

Blow Machine Gun
Chapter 10: You'll come to a split in the path, one of which goes under a bridge, the case in the open is it.

Faerie L Barrel
Chapter 10: After Blow Machine Gun you'll soon come to a place with a crate on a ledge, shoot the barrel under it.

G Report 3
Chapter 11: Located in a room with several Mako Points in it, use the rising platform to jump onto a pipe running along the wall, it's in the corner.

G-Report 1
Chapter 8: When a WRO is hacking a door, pprotect them untill they are finished. Go under the door, and continue on to find it atop a ladder.

G-Report 2
Chapter 10: Found on the roof of a house which you drop down on, shortly after the midpoint of the stage

Golden Moogle Doll
Chapter 10: Complete the kill 100 enemies mission, the last enemy will drop it.

Guard M Barrel
Chapter 6: Protect all 12 WRO members the length of the mission, and it'll appear in a crate near the end of the level.

Lucky S Barrel
Chapter 10: In the area of the cardkey puzzle at the end of the long string of gates in the tunnel is the Lucky S Barrel.

Manaheart
Chapter 6 Ex Hard: Early in this stage a red duel horn beast will charge through the stage, kill it before it leaves the stage and it'll drop it.

S Adjuster
Chapter 9: The first string of guards, blow up the barrel on the very right and one of the guards will drop it.

Toy Gun
Chapter 3: After saving the kid, enter the door nearby and is against the inside wall.

Beat The Game.

Beat the game.

In Extra hard mode, after you protect the little boy that leads you to the warehouse, you will kill a guard in the final house the kid goes to. That guard drops a keycard. Pick up the keycard and it will do a cut-scene and put you outside the house.

You have to turn around and go through the door you just exited. You will see a lone item sitting under the staircase. Pick it up. It is called the "Toy Gun". Upgrade for 15,OOO gil to get the "Silver Toy Gun", and again for 35,OOO to get the "Golden Toy Gun". A final upgrade for 2OO,OOO gil will unlock the "Ultima Weapon". It basically kills anything in one hit.

During an intermission sequence, press Start, X. The sequence should stop and the game resume.

If you find the Toy Gun weapon, keep it. It requires 300,000 Gil to upgrade it. The first upgrade makes it a Silver Toy Gun, and the next upgrade makes it a Gold Toy Gun. The final upgrade costs 200,000 Gil and creates the Ultima Weapon.

To unlock the Art Gallery in the extra feature, you must locate and destroy the Red Capsules in the individual Extra Missions using a melee attack to destroy it. Each one will unlock a different art portraits.

Attack on Midgar
Red Capsule in Mission 27: Vincent the Beast, H-5

Bosses
Red Capsule in Mission 26: Cait Versus the Cerulean, H-5

Deepground
Red Capsule in Mission 21: Cait Versus the Crimson, G-9

Deepground Soldiers
Red Capsule in Mission 23: Rampart Rubble, M-11

Event-Related
Red Capsule in Mission 12: Vincent the Destroyer, D-5

Final Chaotic
Red Capsule in Mission 33: Shieldbreaker, G-12/H-12

Locations
Red Capsule in Mission 9: Cait Versus the World, J-6

Mako Reactor 0
Red Capsule in Mission 32: Deepground Soldiers, K-6

Miscellaneous
Red Capsule in Mission 31: Cait Versus the Bull, capsule located on Azul's Tail

Monsters
Red Capsule in Mission 13: Rains of Gehenna, J-13

Omega
Red Capsule in Mission 43, K-8

Shinra
Red Capsule in Mission 14: Vincent the Grappler, J-11

Shinra Building
Red Capsule in Mission 16: Stygian Sewers, K-4

The WRO
Red Capsule in Mission 3: Wastelings, B-9

Tsviets
Red Capsule in Mission 40, M-10

Vincent
Red Capsule in Mission 35: One-Handed, F-11

Weapons
Red Capsule in Mission 8: Lord of the Jungle, J-7

WRO Headquarters
Red Capsule in Mission 15: Red and Blue, G-12

To unlock Side Missions in the extra feature, you must locate and destroy the White Capsules in the individual Extra Missions using an explosion from an explosive barrel nearby to destroy it. Each one will unlock a Side Mission that will be listed below the Extra Mission where you destroyed it. In the Side Missions, there are no memory capsules to destroy.

An Invitation to Illusion
White Capsule in Mission 45: Stronghold Impervious, H-8

Boxemon
White Capsule in Mission 5: Deep Labyrinth, K-15

Chamber of Ghosts
White Capsule in Mission 18: Badlands, F-8

Go With the Flow
White Capsule in Mission 37: Gatling Shower, I-14

Missilebreaker Deathmatch
White Capsule in Mission 24: Contra Kalm, J-13

To unlock sound gallery in the extra feature, you must locate and destroy the Green Capsules in the individual Extra Missions using a materia shot to destroy it. Each one will unlock a different sound clip.

Battlefields
Green Capsule in Mission 4: Vincent the Mage, C-12

Bosses
Green Capsule in Mission 29: Trick Arc, L-7

Events
Green Capsule in Mission 7: Gatling in the Wastes, F-9

Omega
Green Capsule in Mission 42: Two-Handed, K-6

Shinra
Green Capsule in Mission 22: Shinra Manor Prime, H-15

The System
Green Capsule in Mission 2: Widow Missileer, I-6

Tsviets
Green Capsule in Mission 39: Brotherly Love, G-3

Vincent
Green Capsule in Mission 34: Sprial, D-5

WRO
Green Capsule in Mission 17: Red and Blue, G-15

To unlock character viewer and trailers in the extra feature, you must locate and destroy the Yellow Capsules in the individual Extra Missions using a gunshot to destroy it. Each one will unlock something different.

Bosses
Yellow Capsule in Mission 28: Cyclopean Causeway

DC Presentation Trailer
Yellow Capsule in Mission 10: Misslebreaker Melee, I-7

Deepground
Yellow Capsule in Mission 30: 100,000 Needles, L-7

Jump Festa Trailer
Yellow Capsule in Mission 13: Rains of Gehenna, J-4

Monster
Yellow Capsule in Mission 11: Collector's Mind, D-5

Omega
Yellow Capsule in Mission 44: Deepground, J-8

Others (Other Character)
Yellow Capsule in Mission 10: Misslebreaker Melee, G-10

Retail Display Trailer
Yellow Capsule in Mission 22: Shinra Manor Prime, I-7

Shinra
Yellow Capsule in Mission 20: Deep Tower, K-8

The WRO
Yellow Capsule in Mission 1: Zephyr Heathlands, G-11

Tokyo Game Show Trailer
Yellow Capsule in Mission 3: Wastelings, B-9

Tsviets
Yellow Capsule in Mission 41: Drumline, J-2

Vincent
Yellow Capsule in Mission 36: Black Widow Tetra, I-5


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