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BioShock 2

Cheats, Tips, Secrets & Walkthroughs for BioShock 2 on PlayStation 3

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BioShock 2 Cheats



There are six alternate endings: rise to surface (good and evil), abandoned (good and evil), and the standard ending (good and evil).

Good endings Rescue all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, or Gilbert Alexander.

Good endings Rescue all Little Sisters That you dealt with and kill Grace Holloway, Stanley Poole, and Gilbert Alexander.

Standard endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.

Standard endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to die at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.

Bad endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and spare Grace Holloway, Stanley Poole, and Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and spare Grace Holloway, Stanley Poole, and Gilbert Alexander.

Bad endings Rescue at least one Little Sister and harvest at least one Little Sister. Choose to live at the end and kill Grace Holloway, Stanley Poole, or Gilbert Alexander. Alternately, harvest all Little Sisters that you dealt with and kill Grace Holloway, Stanley Poole, or Gilbert Alexander.

Before you fight the second Big Sister (if you are harvesting ADAM but saving the girls), you will get an Enrage Plasmid. There are two bodies to scrounge ADAM from. One is more easily securable, which has a security camera, a rocket launcher bot, and a large puddle of water in this area. The Big Daddy comes back multiple times. If you drop off the little girl in her hole near here, you can wait for the Big Sister to show up. Then, enrage the Big Daddy so that he will take on and kill the Big Sister. Your only concern will be Splicers and the Big Daddy after he is done with the Big Sister.

When facing a Rumbler (Big Daddy with rockets) use Telekinesis to grab the rockets it fires then turn them back towards it.

There are 2 Silver Trophies, and 1 Gold Trophy.

TrophyHow to unlock

Enter one of the following codes to open the corresponding door.

Adonis Luxury Resort
Door near rubble with code written backwards on glass: "1540"

Pauper's Drop
The Clinic: "0047"

Siren Alley
Maintenance Area: "1919"

Dionysus Park
Power of the People Machine door: "080"

Fontaine Futuristics
Plasmid Theater: "5254"

Inner Persephone
Watch Tower: "2673"
Recreational Therapy: "4146"

Go to a health station and melee it. A health kit will come out.

Hack a vending machine and stop the needle in the blue section to get free ammo or a free Eve. When the same thing is done at a health station you can get a first-aid kit.

Locate a hackable vending or health machine next to or near a Bot Shutdown Panel. Hack the machine and stop the pointer on the red to activate the Security Bots to come for you. Quickly turn and snap the camera on one then shut them down at the panel. The disabled bot is still highlighted by the research camera and you can research Security easily.

Use the following trick to use Telekinesis to pull normal items toward you without using any of your Eve reserve. Eve is only used when you release the trigger and throw an item with Telekinesis. Use Telekinesis to pull items such as ammunition or first aid kits toward you to collect without wasting any of your meter. Note that if you take an item that you are already maxed out of, you will be stuck holding it with Telekinesis or release the trigger to throw it and waste your meter. However, if you display the Plasmid wheel and select another Plasmid attack, you can release the trigger to drop the item without Telekinesis automatically throwing it. By doing this you will not waste any of your meter dropping an item that you cannot carry. This also can be done when pulling electrified trip wires out of walls. To do this, pull the item toward you with Telekinesis and without releasing the trigger, display the Plasmid wheel to select another plasmid. When you close the Plasmid wheel and release the trigger you will drop the item.

Hack Security Bots when they appear after an alarm is triggered. They will remain in the area and fight for you. Note: Try stunning them with an electric attack first.
There is an easy way to collect Security Bots to fight with you. First, locate a Bot Shutdown Panel that is quickly accessible near a vending machine. Hack the vending machine, but stop the pointer on the red to activate the Security Bots to come for you. Quickly run to the Bot Shutdown Panel and throw the switch. Then, locate a deactivated Security Bot and hack it. That Bot is now aiding you. Note: You can only have two Security Bots aiding you at one time.

Complete the following tasks to unlock PlayStation 3 trophy rewards.

TrophyHow to unlock

Complete the following tasks to unlock PlayStation 3 trophy rewards.

AchievementHow to unlock

Play the Siren Alley level inside the Mermaids Lounge. Go upstairs into the room on the right side of the balcony that contains the slot machines. As you enter the room, turn left and play the right-hand machine of the two that are facing you.

Save the game before you start and resave it every time your total money increases above where you started. If the machine does not payout after about a dozen turns, reload your saved game. By doing this you can maximize your wallet in about ten to fifteen minutes. It will now be easy to fully load up on ammunition and health/EVE boosts for fighting the Big Daddies. Repeat this for each additional Little Sister on the level.

Weapon Upgrade stations can be found at the following locations.

1. Ryan Amusements: Going to get the ticket.
2. Ryan Amusements: After the family display, through the door.
3. Pauper's Drop: From Journal 039, go out the door, down the stairs.
4. Pauper's Drop: In the back of skid row, in the limbo room. It will be behind the stage
5. Pauper's Drop: After breaking into hotel, when you are going through the halls, you will go through a hole. To your left you will see a blue sheet. To the right is the station.
6. Siren Alley: In Mermaid Lounge, go upstairs hack the gate. Drop through a hole in the floor.
7. Siren Alley: Just before Pump station 5.
8. Dionysus Park: Behind the door, combination 1080.
9. Dionysus Park: On the path to the train.
10. Fontaine Futuristics: After you destroy the flying Gil bot, you can enter where you get access to laboratory.
11. Fontaine Futuristics: After you turn on the lights, it will be in the bottom of the holding cells area.
12. Persephone Outer: On your left.
13. Inner Persephone: After you gain access to Sinclair look back in the room.
14. Inner Persephone: Just after ward B in the room with the rocket turret.

Fully research the Houdini Splicer. Have Natural Camouflage equipped. Just before the final battle, remain idle and you will become invisible. No one will attack. Do not move or you will become visible again, everything will attack, and you cannot turn invisible while being hit. Eventually Eleanor will say she can fight. Immediately summon her. She will distract and fight everyone, allowing you to turn invisible. She will eventually kill everyone so that you can escape.


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