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Call of Duty: World at War

Cheats, Tips, Secrets & Walkthroughs for Call of Duty: World at War on PlayStation 3

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Call of Duty: World at War Cheats



Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment:

Bolt Action Rifles

Springfield: Reach Level 4.
Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade launcher attachment, replaces Perk 1 slot).
Arisaka: Reach Level 4.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Mosin-Nagant: Reach Level 21.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
Kar98k: Reach Level 41.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).
PTRS-41: Reach Level 57.
Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade launcher attachment, replaces Perk 1 slot).

Rifles

SVT-40: Reach Level 4.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Gewehr 43: Reach Level 7.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
M1 Garand: Reach Level 17.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Sniper Scope: Successfully complete Marksman Challenge 3 (increases accuracy and range).
Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade launcher attachment, replaces Perk 1 slot).
STG-44: Reach Level 37.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
M1A1 Carbine Reach Level 65.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Bayonet: Successfully complete Marksman Challenge 3 (increases melee attack range).

Sub Machine Guns

Thompson: Reach Level 4.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
MP40: Reach Level 10
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity).
Type 100: Reach Level 25.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on radar when firing, reduced muzzle flash, but shorter range).
Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight).
Box Magazine: Successfully complete Marksman Challenge 3 (increases ammunition capacity).
Ppsh-41: Reach Level 53.
Aperture Sight: Successfully complete Marksman Challenge 1 (precision sight).
Round Drum: Successfully complete Marksman Challenge 2 (increased ammunition capacity).

Shotguns

M1897 Trench Gun: Reach Level 4.
Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Double Barreled Shotgun: Reach Level 29.
Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to reduce recoil, replaces Perk slot 1).
Sawed-Off Shotgun: Successfully complete Marksman Challenge 2 (increases weapon spread, but reduces accuracy).

Machine Guns

Type 99: Reach Level 4.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
BAR: Reach Level 4.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
DP-28: Reach Level 13.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
MG 42: Reach Level 33.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
FG 42: Reach Level 45.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).
Telescopic Sight: Successfully complete Marksman Challenge 2 (enhanced telescopic sight).
Browning M1919: Reach Level 61.
Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy).

Pistols

Colt M1911: Reach Level 4.
Nambu: Reach Level 4.
Walther P38: Reach Level 4.
Tokrev TT-33: Reach Level 21.
.357 Magnum: Reach Level 49.

Primary Grenades

Frag: Reach Level 4.
N 74 ST: Reach Level 4.
Molotov Cocktail: Reach Level 10.

Special Grenades

Smoke: Reach Level 4.
Tabun Gas: Reach Level 4.
Signal Flare: Reach Level 4.

Go to the top sniping post at the very right of the map. Have someone stand on the stone stick going upwards toward the wall. Then, get out on the ledge. Run (do not sprint) toward him, jump, and bayonet him. If done correctly, you should be launched up on top of the roof. From there you can travel over the entire roof. Be careful; you can get stuck.

Enter the names listed below for your Clan Tag to get the following special text effect:

.... - Moving o in your tag
cylc - Multicolored tag
cyln - Makes a red bar through the letters
move - Bouncing tag
rain - Multicolored effect
**** - Moving + in your tag
gold - Gold tag
BLUE - Blue
RED - Red
YELW - Yellow
GRN - Green
CYAN - Cyan

The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode.

Thunder

Mission: Semper Fi (Eight of Hearts)
Effect: Headshots cause enemies to explode
Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

Hard Headed

Mission: Little Resistance (Four of Clubs)
Effect: Enemies take less bullet damage
Location: At the end of the mission before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King

Mission: Hard Landing (King of Hearts)
Effect: Fire explosive pistol rounds while downed
Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building, and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands

Mission: Vendetta (Five of Diamonds)
Effect: Enemies take their weapons with them to the grave
Location: After the sniper section at the first part of the mission, Reznov will lead you through a building. Follow the bar around to the end to find the card.

Sticks & Stones

Mission: Their Land, Their Blood (Joker)
Effect: Your weapon arsenal consists of a knife and rocks
Location: Destroy the tanks, and go through the barn. Search the stalls to your right to find the card.

Vampire

Mission: Burn 'em Out (Queen of Hearts)
Effect: Can only recharge your health by getting kills
Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket

Mission: Relentless (Nine of Diamonds)
Effect: Enemies take less explosive damage
Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about halfway down the path.

Body Armor

Mission: Ring of Steel (Jack of Spades)
Effect: Enemies die by headshot only
Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier

Mission: Eviction (Ace of Spades)
Effect: Enemies come back from the dead
Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Painkiller

Mission: Blowtorch & Corkscrew (Ten of Clubs)
Effect: Shoot downed Co-op teammates to revive them
Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Berserker

Mission: Breaking Point (Three of Diamonds)
Effect: Get three kills in five seconds to become Berserk
Location: Clear all four mortar pits, then go to the small shack in the south of this area. The card is inside.

Paintball

Mission: Heart of the Reich (Six of Clubs)
Effect: Paintball guns
Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Victory

Mission: Downfall (Two of Spades)
Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

After you get to the sniper spot to kill General Amsel, shoot all your pistol ammunition. Then, switch to your sniper rifle, then switch back to your pistol. You should now have 80 rounds of ammunition instead of only 13.

Play through the "Vendetta" mission until you get to the part where you first assault the Nazis (directly after you are blown out of the building, then climb up a ladder with Sgt. Reznov to fight). This is the part where he talks about blowing up the flamethrower's fuel-packs to take out multiple enemies. Start killing enemies, making sure to take out the machine gunner in the far building, as he can throw off your aim. During the fight, four enemies will come out on a balcony to the left, at about the same height you are at. The closest enemy will be too far away from the others to get a group kill, and will actively target you; kill him. Wait until the remaining three enemies all stand and line up, then shoot through all three of them. They usually do not target you, as they are concentrated on the fight.

Play through the "Vendetta" mission. After you shoot General Amsel's guards and move up to the car with the sergeant, a group of Nazis will appear down the street. Do not follow the sergeant. Instead, stay near the car, and wait for three of the Nazis to get in a line, then shoot.

Use the following trick if run out or are running low on ammunition on any mission in Solo mode on any difficulty. Find a non-essential teammate (someone not involved in the story line). Walk up to him, and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, he should die and drop his weapon. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot:

6: First Prestige
7: Second Prestige
8: Fourth Prestige
9: Seventh Prestige
10: Tenth Prestige

Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line). Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Start any type of Nazi Zombie game, and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right, and look at a table to find a radio. Shoot a bullet at the radio. After a few seconds, you will hear random types of music such as rock, disco, opera, and some in-game music such as the Russian victory song, the final mission music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game should hear it.

Here are some hiding spots in multiplayer and singleplayer:

Upheaval (The house next to the burning house) - Stand on a windowsill and face the side. You should fall on a ledge below.

Upheaval (The burning house) - Go up the steps and out the window in the same way to hit a ledge below.

Hanger (The porch outside the hanger entrance) - Close to the hanger there is a large white carved stone. Jump on it and try and hop over the fence. You’ll fail, but you will land on the fence.

Courtyard (At the end of the courtyard) - Go into the shack and turn right. Use the jutting out portion of wall to hop into the tree.

First as you start you kill all the zombies untill you reach about $3000. Then you go to the room which says Help. Then go over to the mystery box to your left and wait until the question marks on top are at there peak of gold then open the box. You will then get a ray gun! | Submitted by GAMER1337

You can find this trophy by opening the door that has "Comm" on it in Shi No Numa. Then, open the door where the perk machine is located. There is a door on each side of the perk machine. Go in the one on the right. As soon as you enter that door, take a left. There is a black phone sitting on the table next to a radio. Go to the phone and hold [Reload]. You may need to do this two or three times. You will start to hear numbers being dialed, it will start to ring, and the trophy will be unlocked.

You can complete this task by killing all but one zombie before they tear down the window boards. Let the last zombie live, and while he is tearing down the window boards, immediately repair them. Although you will not get points for repairing the boards, you will get the trophy. It is funny to watch the zombie get frustrated when it makes no progress, but do not get too close - it will reach through and take a swing at you.

Complete the following tasks to unlock PlayStation 3 Trophies.

TrophyHow to unlock

Kill the indicated number of enemies in a row in Multiplayer mode to get the corresponding bonus:

3 enemies: Recon plane displays enemies on your team's radar.
5 enemies: Artillery strike that can be placed anywhere on the map.
7 enemies: Send out an angry pack of dogs against the enemy.

Find some dead bodies. Run up to them and make sure no one else is around besides your teammates. Get down into laying position. Then crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick is that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills move to another location because other players will pick up on your trick and grenade or rush you.

Try the following settings.

Ambush
Main weapon: PPSH - 41 with aperture sight
Side arm: Magnum
Primary grenade: Molotov cocktail
Secondary grenade: Tabun gas
Perk 1: M2 Flamethrower
Perk 2: Overkill
Perk 3: Reconnaissance
Vehicle perk: Coaxial Machine Gun

Sniper
Main weapon: PTRS - 41
Side arm: Magnum
Primary grenade: Molotov cocktail
Secondary grenade: Smoke
Perk 1: Bouncing Betties
Perk 2: Stopping Power
Perk 3: Steady Aim
Vehicle perk: Coaxial Machine Gun

Reach a certain rank on online multiplayer to achieve each unlockable.


UnlockableHow to Unlock

Play in Co-op mode. By the window at the back that you can see a truck out of, find a corner that is to the right of that window. Have one player go there and crouch down. Have the other player jump on top of him. Then have the player at the bottom stand up. You will now be inside of each other and are invincible as long as you do not move. If a zombie comes in, knife him. Shooting will not always work.

Enter one of the following case-insensitive characters as your Clan Tag to have to get the corresponding effect in your name when in the lobby or a party.

Rainbow scrolls through your name: Enter rain as a Clan Tag.
A "o" bounces through the periods in your Clan Tag: Enter .... as a Clan Tag.
Name bounces from left to right: Enter move as a Clan Tag.

Complete the following challenges online to unlock the following:


ChallengeHow to unlock

Successfully complete the indicated task to unlock the corresponding perk:

Perk Slot 1

Special Grenade x3: Reach Level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach Level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets).
Bomb Squad: Reach Level 16 (seek out enemy explosives).
Bouncing Betty x2: Reach Level 24 (two pressure activated mines).
Bandolier: Reach Level 40 (extra ammunition magazines).
Primary Grenade x2: Reach Level 44 (two primary grenades).
M2 Flamethrower: Reach Level 65 (projects a controlled stream of fire).

Perk Slot 2

Stopping Power: Reach Level 4 (increased bullet damage).
Fireworks: Reach Level 4 (higher explosive weapon damage).
Flak Jacket: Reach Level 4 (reduce explosive damage).
Gas Mask: Reach Level 4 (protect against Tabun Gas).
Juggernaut: Reach Level 4 (increased health).
Camouflage: Reach Level 12 (undetectable to enemy recon planes).
Sleight Of Hand: Reach Level 28 (faster reload).
Shades: Reach Level 32 (reduce intensity of signal flares).
Double Tap: Reach Level 36 (increased rate of fire).
Overkill: Reach Level 56 (carry two primary guns, no pistol).

Perk Slot 3

Deep Impact: Reach Level 4 (deeper bullet penetration).
Extreme Conditioning: Reach Level 4 (sprint for longer distances).
Steady Aim: Reach Level 4 (increased hip fire accuracy).
Toss back: Reach Level 6 (reset fuse of picked up grenades).
Second Chance: Reach Level 9 (revive downed allies).
Martyrdom: Reach Level 20 (drop a live grenade when killed).
Fireproof: Reach Level 48 (reduce fire based weapon damage).
Dead Silence: Reach Level 52 (less sound when you move).
Iron Lungs: Reach Level 60 (longer breath hold while sniping).
Reconnaissance: Reach Level 64 (show enemy dogs, artillery, and tanks).

Vehicle Perks

Water Cooler: Reach Level 4 (decreased turret overheat).
Greased Bearings: Reach Level 4 (increased turret rotation speed).
Ordnance Training: Reach Level 12 (decrease reload time of turrets).
Lead Foot: Reach Level 28 (increases tank top speed).
Coaxial Machine Gun: Reach Level 40 (driver controlled machine gun).

After the boat crashes, call in an air strike on the specified location. Run up to the beach, and move to the right. You will find a small puddle at the right side of the beach. Stand in it briefly, then move towards the middle of the beach to find a smaller puddle. Stand in that puddle briefly. Move towards the far left side of the beach. Stand briefly in the puddle in the barb wire. After several seconds, the screen will shake, and you will hear strange voices. Four lion statues will rise out of the ground with alien Ray Guns in their mouths.

There will be a section where you will be asked to "Save Private Ryan". This is a reference to the critically acclaimed film Saving Private Ryan.

Successfully complete one of the following to get a Trophy.

TrophyHow to unlock

Towards the top of the map is building with two windows that overlook the whole area. Note: Other players will try to get you.

Go into the house next to the burning house. Stand on a windowsill and face the side. You should fall on a ledge below.

Enter the burning house. Go up the steps and out the window in the same way to hit a ledge below.

Go to the building in the middle of the map (near the building on the far left). Go up the stairs. Turn left at the top and turn left again. You should see a wall you can climb over. Climb over it and you should be on a small ledge. This is a perfect sniping location. Also, if there is someone in the building already, you can climb onto the ledge from the outside, although this may require a few attempts.

At the bottom of the map you should see a building with a ladder. Climb the ladder to reach a good sniping location. It is difficult for people to get to you because the only way in is up the ladder.

Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

Successfully complete Campaign mode to unlock Zombie mode, which is a four-player Co-op mode against endless waves of Nazi zombies.


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