Alternate ending sequenceSuccessfully complete the game. Protect Kyrie during the credits mini-game for over 90 seconds to view the rest of the ending sequence featuring Dante, Trish and Lady.
Art
Complete the indicated task to unlock the corresponding artwork.
| Art | How to unlock
|
|---|
| - Complete Dante Must Die mode.
|
- Light From The Demon Blade
| - Complete Hell Or Hell mode.
|
| - Complete Devil Hunter mode.
|
- The Demons and 12 publicity pictures
| - Complete Son Of Sparda mode.
|
- The Ladies Of Devil May Cry
| - Complete Heaven Or Hell mode.
|
- The Two Heroes and 29 character images
| - Complete Human mode or Devil Hunter mode.
|
Control the Camera During Cutscenes
During any cutscene in the game, the camera can be controlled, giving you alternate views of what you're seeing. To move the camera around, use the right analog stick on your controller. You can zoom in and out by using the R2 button.
Defeating Berial
Use Grim Grip to reel yourself close to his head and attack with your sword. Once the combos are done use Grim Grip while still in the air. When his flames are gone, jump up to his head. Grab his head with the Devil Bringer then once he lands from that use Devil Bringer again to throw and punch him. After that, run away a short distance because he will release an explosion in the area around him. Make sure to pick up Green Orbs from the destroyed buildings and roll to avoid his flame geysers and sword attack. Continue attacking in this manner and use your Charge Shot to defeat him in under a minute.
Dice Game Exploit
Here's a great way to cheat at the boardgame in the Game Room. When you roll the dice, you can actually predict the number you will roll every time. The number showing on the die before it's rolled is the number that will show up if you count properly. So, for instance, if you would like to roll the number three, simply way for the "3" to show up on the top of the dice. Count six rotations before you strike the die, and you will have rolled a "3"! This is great for exploiting the game to win extra orbs.
Easy Orbs: Mission 3
Here's a great way to collect a lot of orbs. After you finish the game's third mission, go back through and play it again. From the start, run past the statue into the first hall, where you can kill enemies to collect experience points and orbs. Then, seek out a hallway where a wooden wall stands. Break through the wall, where you can find a crystal. Break the crystal to collect an automatic 1,000 orbs. Then, exit the mission. This is a quick way you can repeat over and over again to collect as many orbs as you'd like.
Free Health from Faults
Late in the game, you'll occasionally see fault enemies appear from underneath you--they sort of warp up from the ground and try to ensnare your character. If you manage to kill a fault, you will always be rewarded with a free health orb. If you're low on health, look for faults to kill and get their health.
Quasi-Secret Launch Jump
Either Nero or Dante can perform a launch jump off of ledges that sends them flying far forward, much further forward than a normal jump. This launch jump can be used to collect secrets and sometimes shortcut secret missions. To perform it, stand facing a nearby ledge that you can jump off of. Perform the Streak or Stinger attack (while locked up, press UP + Attack) and Nero or Dante will dash forward--the ledge cuts off the attack animation and instead launches the character far forward.
Unlockable bonus
| Bonus | How to unlock
|
|---|
- Bloody Palace (survival more)
| |
| |
| |
| - Clear Dante Must Die mode
|
| |
| |
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