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Cheating Dome presents: Call of Duty: Finest Hour for Xbox
Enter the level selection screen. Hold Up on controller two and press Start, Back(2), X on controller one. Successfully complete the game under the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. Successfully complete the game under the normal difficulty setting to unlock the "Shrink Shot" and "Dead Eye" cheats. Successfully complete the game under the hard difficulty setting to unlock the "Big 'N' Small" cheat. Successfully complete the game under the easy difficulty setting to unlock the "Big Head", "Ricochet", "Head Shot", and "Ricochet All" cheat options. The remaining cheat options can be unlocked by completing the game under the other difficulty settings. There are two secret areas in this level. The first is found at the first house where you have to exit your tank. Go to the barn door and jump at the wall to the left of it. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is at the second house. Go inside and clear out the house. In the back room on the right is a window where you can shoot the machine gunner that was shooting at you while you were coming into the house. Go back downstairs and outside. Jump over the sandbags and onto the barbed wire. Follow it to the house. You will go through the wall and down a hallway. At the end is a room with a Nazi UFO and four health packs. On the second British level, Depot Saboteurs, in the area where you blow up all the fuel drums is a large brown church-looking building. Go up to the right-hand side door and throw two sticking grenades at it. Then, go up to it and press Action. Move back and throw one more grenade at the door to blow it up. Follow the stairs down to a room with a Bren, field pack, and some grenades. Clear the gate to the fuel depot. If you are looking straight at the gate from the inside, look to your left. You should see a bush. Go into the bush and you should go up onto a ledge. From this ledge you should be able to jump onto the roof of a house. This is a good location to take out some Nazis, and the machine gun nest. After reaching the depot, with your back towards the inside of the gate, look to the left. There is a building with a round rooftop. Go behind it. Be careful with the machine gun around the corner. Go behind the fuel drums directly ahead of the round roof building near to you. Do not destroy them. Look to the left. If done correctly, there should be a large cliff. Go up the cliff. You now have a view of the entire depot, and the Nazis in it. Note: Do not destroy the fuel. It will hinder your vision while up on the cliff. First, go to the building on fire and get the health pack. Then, wait until the tanks kill everyone and blow up the building entrance. Go inside and get the two health packs. Kill the man with a rocket launcher. Go outside and stand in front of the M12. It will not go anywhere. Get to where you can snipe enemies with the M1 Garand and where they cannot see the M12. Go get the health pack by the city gates and pick up any left over from the battle. Around the corner is a room with a rocket launcher and a health pack. Down the street are more rocket launching Nazis. Stand in front of the M12 and snipe the Panzerschrecks again. Ease around the corner and there will be a building where about twenty five enemies will come out from. Set and snipe them. Go to the end of the street and into the building to kill two more anti-tank soldiers. Go in the basement and get a checkpoint. Then, go through the tunnels and get to the machine gun. Kill all the Nazis until the theater is blown up. Once they are all dead, go down another set of stairs and out the door. There are two Nazis with rocket launchers where the machine gun is located. Kill them and go down the sewers to complete the level. Charge the big bunker on the top of the hill before you clear out the other bunkers. Then, clear out some trenches and the bunker. Next, lower the Nazi flag and you are done. Successfully complete the Russian campaign to unlock the Making Of 1 FMV sequence. Successfully complete the British campaign to unlock the Making Of 2 FMV sequence. Successfully complete the American campaign to unlock the Making Of 3 FMV sequence. When you start the mission, there is a tank behind you. Go behind it to find a Browning .30 cal with 300 reserve rounds. At the beginning of the mission, stick to the left of the bridge, but do not waste all the ammunition. If get rid of it, you cannot take out a huge machine gun bunker with more than five guns, and your default guns are not accurate enough to shoot the men in the bunkers. Note: If you just wasted the ammunition, you can find 70 rounds by looking in a fork made by beams. In the second level of the western front campaign (when you go in the sewer) there is a room were you blow up one of the ladders, when you go back to the left there is a blocked hall way, throw some grenades it will open at the end there is a room whit some pictures, and a toy tank, there will be some bears a bouncy and a sticky grenade. Start the mission. .Back up slightly and turn to your left. Find the tree near the road with no leaves (just branches). Face that tree, then drive up the right side of it, going off the road that you were on. Turn left and follow the dirt path in the snow that leads away from the mountain. After the path turns, look in the distance to find a strange object. Drive towards it to reach a giant hollow apple, with a UFO inside. On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. The MP-40s cannot hurt you, but are annoying. If you use third person view, you will miss. In the second level of the British campaign (Depot Saboutours) After all the enemies are dead and the five fuel caches have been destroyed, look for an elevated building that looks like its made out of 3 loaves of bread look to the right all you should find a door throw two sticky bombs on it then go up to it and press the black or action button then throw 2 more sticky bombs on it it opens to reveal a decending staircase. When you the reach the bottom and you will find an arabic guitar player playing. This one cool area for you theres a Bren gun you can pick up also a large health kit. In the American sewer mission, when you get the stickybear in the first secret room, throw it onto a Nazi. It will stick to them. Watch him try to get it off before it explodes up. In Surrender At Aachen (the third mission in the American campaign), go through the door and kill the four Nazis (grenades are useful). Go to the area straight from the door that you came through. There will be a MP-40 and a teddy bear here. Pick up the teddy bear and you will receive health and a message stating "The Bear is adorable". Go out of the building that you started at. Go up the hill outside, then go into the trench on your left until you reach a hill. Turn right, clear out the pillbox, then get out of the pillbox and go straight. Clear out the next pillbox. Go back out of the trench and turn to the right. There will be another trench here. Do not go into it yet. Pass it, turn right, and go downhill into another trench. There should be a path leading left as you enter the trench. Follow it and you will find the MG42, which is a machine gun that you can carry that is just like the stationary guns that were shooting you earlier. When you get up to the sniping area, crouch down in the window. There will be some ammunition and health in the corner if needed. Get it if desired, then snipe the first wave of soldiers with normal guns. When your "comrades" say that there are
Panzershrecks, concentrate all of your fire there. Do not worry about the regular soldiers because they cannot aim well. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. Shoot him then go to the left window and continue. In the second secret room, you cannot kill the Nazis with bullets. However, you can with grenades. On the "Underground Passage" level, the second American mission, go down the spiral stairs and go through the door on the right. Clear out that room of Nazis and the next one past it. Then, go back to the middle room and clear it out again. Go to the walkway that has a field pack and a door. Throw two grenades at the door then go up to it and press Action. Note: You will not see an "Action" icon, but it does not work unless that button is pressed. Then, throw one more grenade at the door. It helps to throw it at the wall next to it so that it lands at the base of the door. This will
blow it open. Go down that passageway to find the "creepy" room that contains a ghost baby in a crib, floating candles, a giant rat, a teddy bear, a "sticky" bear (basically a sticky grenade that you get 99 of), a flushable toilet, a MG40, and a Browning .30. Near the end of the "Underground Passage" level, the second American mission, is a boarded-up tunnel. Throw some grenades at it to blow it open. At the end of that tunnel are some Nazis having a dance party. There is also a Browning .30 in the corner. There are also 99 Kaiser (bouncy) Bear grenades in this room. Search our Forums for free and chat about Call of Duty: Finest Hour issues!
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