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Gun

Cheats, Tips, Secrets & Walkthroughs for Gun on Xbox

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Gun Cheats



Defeat Hollister to unlock the .69 Ferguson Rifle.

If you take a barrel of TNT from the Badlands mine and put it on the north end of the old abandoned house's chimney. The explosion will open up a hole in the ground with unlimited ammunition.

To get there, get out of Dodge City. Make your way to the Badlands (use your map for directions) and head into the field that has several horses and buffalo. The house and the mine with the TNT will be right next to you.

In Dodge City go over the lower part of the bridge and follow the path on the other side to the beach cave. Inside is some ammo, money, and life pick-up which often respawn when you leave and revisit the area.

After beating the game, you get Magruders shot gun right? Well, after getting 100% game completion, or as close as you can get to it, you will recieve the 4th Shotgun....An exact duplicate of Magruder's shotgun with one significant difference: It fires Cannon balls instead of regular bullets! Thats right, a hand-held cannon. It is extremely powerful and will annihilate any creature caught in the path of the cannon ball. Plus, it explodes on impact.

Defeat Reed to unlock the Cavalry Sword.

Sneak up on Hollister and shoot him once. Then, run off and get behind a rock on top of risen ground in the middle of the arena. When he is circling the rock you are behind, start circling as well. He will eventually stop and yell at you to come out. He should pace back and forth slowly while you hide behind the rock. When he stops and is not facing you, shoot him in the head. Perform this until the point that he becomes too smart to fall for it again. By then his health should be low enough so that you can run out and keep shooting while strafing. After you have gotten his health down all the way there will be a intermission sequence. Look at your compass at the bottom of the screen. He is the red dot. Find him and he will run at you. Run, but keep firing at him with your pistols and he will die.

In the first part of the battle, get your bow ready. Every time Magruder is either next to or on top of the holes in the ground with the blue/green gas coming out of the floor, shoot an arrow into it. When it blows up, it will take some health from Magruder. You must do this a few times. To better judge where Magruder is, look on your radar when you are standing by one of the holes on the floor with the blue/green gas. When you see a red arrow by you and it is near the hole in the floor, shoot the arrow. When it explodes, run. If you take some hits from Magruder, run for a flask to replenish your health. You will most likely run out of arrows, but can find more in the back by the big entranceway opposite of the platform and big pillars that you will need to destroy in the second part of the battle. Keep shooting the arrows at the gas in the floor until Magruder's health bar turns red. After that the second part of the battle will begin. To save a lot of your health during the first part, crouch and stay near the outer ring of rocks. If he stands directly in front of you, shoot about one or two arrows at his feet. This will cause him to lose health. If you got hit by his fire, run and find a flask. The second part of the battle is to collapse the cavern on Magruder. Save the game when you get to this part. Do not worry about replenishing your ammunition. Your sniper rifle, regular rifle, and six shooters will suffice. In order to keep one flask and your health to where you do not need to replenish, stay ducked behind the big rocks where you start. Magruder will throw TNT. Use Quick Draw mode and shoot the TNT. Then, pull out one of your rifles. Use the sights on them. The only way to get Magruder to throw TNT is to hit him in the head. However, it is recommended that you stay and shoot at him from the right hand side of the rocks. That gives you more cover than the left hand side. The trick requires some skill at Quick Draw. This is the only way to get past it this part of the battle. Try to hit all the TNT when he throws it. Try hitting the TNT that looks pudgy -- they provide a bigger boom. The small TNT sticks are good, as when they are hit they will spread out. You can blow the two pillars by Magruder's platform up with them. When he says you are blowing this mine apart, you are half way there. When Cole says there is no one left to help you, the battle is close to over. When he throws the three sticks of TNT and you miss and they land by you, run to the opposite side, and then go back to continue. You have two big rocks to blow up to collapse the cavern. The best way to do this is to hit the TNT when it is thrown when they are close to the rocks above Maruder. By doing this you will complete the battle faster. When the second big rock falls, the battle will be over and you will have completed the game.

It is not possible to kill Magruder by shooting him, as he is wearing armored plating. Instead, use the bow with exploding arrows. Get Magruder to chase you. As you are backing away from him, shoot an arrow at a geyser as he walks over it. The flammable gas coming from the geyser will explode and damage Magruder until he is almost dead. Then, when he is on the higher level, shoot him in the face with the rifle until he yells, then get into Quickdraw mode. Get ready to shoot the big package of dynamite when he throws it. After shooting a few sticks of dynamite, the roof will collapse on him.

Never let Reed out of your sight. If he is by himself and you cannot see him, he will gain health.

After defeating Hoodoo, there will be a intermission sequence showing him dead standing up in a coffin. After the sequence, he will still be in west empire standing in the grave. You can shoot him with your double-barrel shotgun in some areas. You can shoot off his head, arm, and both of his legs, leaving his corpse floating in an up-right coffin.

Defeat Reed to unlock the Dual Peacemakers.

Take a barrel of TNT from the Badlands mine. Locate the abandoned house in the Badlands where the buffalo graze. Go to the back of the house on the outside. Face the chimney (looking west) and place the TNT barrel on the left side of the chimney. Blow up the TNT barrel to open a hole in the ground with ammunition for all weapons. The ammunition will reappear over time after you leave the area.

Go to Dodge City, then go to the lower part of the bridge. Follow the path on the other side to reach a beach cave. Look inside for a life power-up which will reappear over time after you leave the area. Note: The cave also contains ammunition and money.

You can earn more money on the bounty hunter side missions by capturing bounties alive. When you find a wanted poster that offers more money if you capture them alive and are having trouble doing so, use the following trick. Kill all gang members or bodyguards (if any). If the bounty is on a horse, kill the horse. Get close and melee attack. This will stun the fugitive and present an opportunity to grab them. Then, subdue the fugitive. This will award you more money for each bounty. If you accidentally release him, you can try to melee him and grab him again. However, if you do this too many times or if he has been shot, you may kill him and get less money.

When playing Texas Hold 'em inside the Alhambra, you can easily win with or without a good hand. Raise the bid to the maximum. This should make at least one to three players fold. You can then cheat to make your hand better, and if the cheat card is a worse card, just go back to your original hand. Afterwards, keep checking your hands until one of you wins. It should be you most of the time. Do not worry if you lose, as the tournaments are free.

In Dodge City go over the lower part of the bridge and follow the path on the other side to the beach cave. Inside is some ammo, money, and life pick-up which often respawn when you leave and revisit the area. | Submitted by DeFJaM

When playing Texas Hold 'em after the tournaments in the Alhambra, you will no longer have the option of cheating.

Hold Dash while repeatedly jumping your horse to travel about double the speed.

If you happen to miss a mark when hunting game, you can always depart for other areas and force the game to respawn the target upon your return. Try not to miss the next time around. | Submitted by DeFJaM

If you happen to miss a mark when hunting game, you can always depart for other areas and force the game to respawn the target upon your return. Try not to miss the next time around.

Go to the Indian Hunter's hut, which you can find on your map. Then, go to the building to the left of the hut, with the stairs going up the side. Go up the first set of stairs, and continue going straight. You should see a spout-type object coming out of the side of the building. Jump onto that spout, and walk toward the wall of the building. If done correctly, you should go through the wall, and into the inside of the house. There is only a small ledge for you to drop onto inside, so move slowly. When inside, look to your left and you should see three whiskey bottles on the ground. You can pick these up as many times as desired and they will never go away.

Complete the game and return to the starting area (Blackfoot Territory). From the LEFT of the HIGHER boulder leading up to a ledge and gap, jump and spur your horse so it lands on top, then onto the ledge. Cross the next two areas. Stand between the only two rocks in the water. Press and hold L+R+A for a few seconds until you hear a strange sound. Go to Options (press START),for a new selection - GUN. Choose any Mission or Cutscene. You will retain ALL weapons, items, and skills.

If you scared off the quarry in the Hunt side-missions, just remember where it was and go to the nearest trader. After you talk to him and return to where the animal disappeared, it will be there again. | Submitted by DeFJaM

If you scared off the quarry in the Hunt side-missions, just remember where it was and go to the nearest trader. After you talk to him and return to where the animal disappeared, it will be there again.

In the Badlands, near the Hecht Ranch you should see a herd of buffalo. Near the buffalo is a dilapidated house. Behind the house are two mesa like land features. In one of them there is an opening into a mine on one of the cliffs. Go into the mine. When you walk into the mine, the path will split. Go right. Pick up a dynamite barrel behind the mine carts. Take the barrel back to the house. Go to the back of the house and set the barrel down next to the chimney. Back up and shoot the barrel. Near the chimney a hole should have been blown into the ground. If you jump into the hole, you will collect every ammo type you need.

During the battle with Hoodoo in his casino, you will notice that he is on the balcony upstairs. By making your way up to the second level, you will find a second set of stairs that should have red wallpaper on the walls leading up to the third floor. Climb these stairs to the very top where Hoodoo's office is. This should skip the battle and immediately let you finish him off.

Go to Hecht Ranch. There is a small building near the big windmill. It has an open doorway and what looks like a small ramp. Go inside and there will be a group of 3 liquor bottles on the ground. You can refill your flask here over and over again. The bottles will always be there.

Successfully complete Hunting to unlock the Apache shirt.

Successfully complete Pony Express to unlock silver spurs.

Successfully complete story mode to unlock Reed's armored horse, Magruder's seven barrel Nock gun, and the Cannon Nock gun.


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