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Contribute Feedback Search | Cheating Dome presents: Ace Combat 6: Fires of Liberation for Xbox 360
When using the standard missiles, fire when the "Shoot" icon appears on the HUD. When used in dogfights, the missile will fly in a straight line to where it will make contact with the plane, rather than fly at its 6 o'clock and turn to stay behind them. If the targeted plane is flying right and you fire when the "Shoot" icon appears, the missile will fly off to the right, intercepting it along the target's flight path. The missile will also immediately adjust its flight path if the targeted plane veers off of their line. This works very well against evasive enemies, such as Strigon and Drones. You must aim the nose of your plane to where you can hit your target with your gun or lead the enemy (even if it is out of range) in order to get the "Shoot" icon. Even though it does not guarantee a hit every time, it will greatly increase the chances of making contact against mobile enemies.To unlock Ace Difficulty, beat the game once through on Expert Difficulty.Successfully complete Campaign mode on the Expert difficulty setting to unlock Ace Of Aces mode.Complete the following achievements to unlock Xbox Live Gamerscore points.
Note that attackers are the slowest and least maneuverable planes in the game so facing enemy fighters may be a problem. Personally, I only used the A-10A with FAEB for ground based operations/missions and the Tornado with ECMP for the anti-air missions. Since the medal requires you to finish the game using an attacker type plane, then you can give your wingman the best plane you can get and equip him with AA weapons. That way, you will just have to rely on your wingman and allied units for support so you can concentrate on the mission. The FAEB (see Special Weapons section) of the A-10A is probably the most destructive antiground weapon you can get in the game. It pretty much destroys light-medium armored targets in a very large area, making a fast, clean sweep pretty much easier. The Tornado’s ECMP is very useful when facing enemy aircraft and “spoof” their missiles. Since the Tornado is really hard to maneuver, it is almost impossible to evade a missile fired at short range. Out of fun, I used the A-10 on Mission 09: Heavy Command Cruiser. Since the enemy cruisers are large targets, it was exhilarating to drop FAEBs on their decks and watch several targets destroyed at once. Try it for once.(Disable Autosave!) This is both good and bad. Good because you can easily acquire all the Marksman medals. Bad because you will destroy ALL targets using machine gun only. I suggest finishing this mode using F/A-18F with ECMP. At the start of each mission or after taking off, switching your SP weapon to ECMP will prevent any accidental missile firing and at the same time will allow you to use your ECMP faster. You can use other more powerful planes but remember, it will just take one missile or SP weapon misfire and your machine gunning streak is over. You will need to restart the mission or the last checkpoint in case that happens. Make sure that during debriefing, your machine gun kills should register 100%. Anything else than that, you will need to retry the mission.The CFA - 44 is very unstable. Using High G is useless as that will stall it out quickly. To prevent this from happening, never use High G. The best way to handle this plane is by using the throttle up and down separately.Unlockable Service Medals:
Below are a list of planes that can be unlocked in Normal difficulty. Simply defeat the mission listed for the corresponding planes. Default - F-16C Fighting Falcon Mission 4 - A-10-2 Thunderbolt / Mirage 2000 Mission 5 - Panavia Tornado Mission 6 - F-14D Tomcat / F-2A / FA-18 Super Hornet Mission 8 - Sukhoi 33 Flanker Mission 9 - F-15E Strike Eagle / Rafale M Mission 10 - F-117 Nighthawk Mission 12 - EU Typhoon Mission 13 - F22A Raptor / Sukhoi 47 BerkutThe second part of Mission 13 (fight with Pasternak) is a little tricky for getting an S rank. You need to shoot down drones during the battle with Pasternak. These are just rough estimates but I think they are close after repeating the mission over and over again. C = 0-10 B = 11-20 A = 21-30 S = 30 + Take note that this is based if you got S ranks on any of the four initial operations. Of course, the plane I used is the CFA-44 and with the assistance of allied ESM fields. It also took me at least one frontline landing (while the drones and Pasternak are looming overhead) to get a fresh load of ADMMs.Beat the game once.To unlock SP GamerPicture, beat the game once through on Ace Difficulty.In Team Battle the thing to do against XLAA users is to attacking them from above. These users are always at or near surface level. Use this to your advantage by going above 24,000 feet in altitude and strike from above. If you are using the CFA-44 Nosferatu, use its EML Cannon to take the XLAA users out from a distance.If you have ESM control, have all of your battles be placed within the ESM range. Having ESM increases your missile capabilities and reduces theirs slightly. If you are in a tight spot because the opposing team is using ESM, concentrate all of your fire on the ESM user. Do not worry about the other planes around you. As for the missiles, flying out of the ESM range will reduce its capabilities.I have the final color scheme for the CFA-44. I unlocked it by getting the following medals: Bronze Ace, Silver Ace, Gold Ace, all Marksman medals, Needle's Eye, Night Owl, Raging Falcon, Blazing Griffin, Guardian, Legendary Ace, Bronze Star, Silver Star, and Gold Star medals. I picked up the Blazing Griffin medal last and that's when it gave me the paint scheme. Since I did have the Legendary Ace medal I cannot confirm that it is either necessary or unnecessary that you have it. My safest guess would be that you need a total of 17 medals regardless of which ones you have.Complete campaign once on any difficulty setting.
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