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Banjo-Kazooie

Cheats, Tips, Secrets & Walkthroughs for Banjo-Kazooie on Xbox 360

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Banjo-Kazooie Cheats



Complete the following achievements to unlock Xbox Live Gamerscore points.


AchievementHow to unlock

The game will randomly play a humorous saved game animation. Rare has confirmed that any code that involves pressing A when the fish in the bowl does something is false.

Enable the "Unlimited gold feathers" code. Activate them before you jump from a ledge. You can do this in Mad Monster Mansion on the beams on the top of the "church" room with the hand thing, and not lose any health after falling. This can also be used to walk on the rosebushes in Mad Monster Mansion.

Collect all the jinjos on two levels.

After you complete the 'Puzzle Game' code go to the castle in Treasure Trove Cove. Put in the following codes:


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Use this trick to get that extra life on the entrance to Click Clock Wood. Go directly behind the entrance, but to the right of the back of the level. Do this as slowly and quietly as you can and you will hear the sound of Banjo walking on a pad. This is a shock-spring pad and when you jump on it you will jump up high enough to reach the top of the entrance to the level and get the extra life. Note: You cannot see the pad because of the long grass -- you can only hear Banjo walking on it (near the back, on the right).

Use the Wonderwing move (gold feather invincibility) to hit a bee hive. As long as the Wonderwing is active, the bees will instantly die when they attack.

When DingPot takes you to the roof of the lair, Grutilda will say another rhyme about winning, then she will swoop down and try to dive bomb you. When you hear her laugh, move out of the way as far as possible. She will keep this up. When her broom stalls, Rat-a-Tat-Rap her. Every time you do so, she will fire a fireball. Zig-zag to avoid them. Repeat this until she throws a ball that homes in on you. When you hear the whirring sound, turn invincible. Note: She will dive for more times the more you hit her.

Use the following trick to kill the snowball-throwing snowmen with no flight pads nearby. Go up to one of the snowmen so you are almost touching him, then Talon Trot away very quickly. He will not throw a snowball at you for about two to five seconds. Snowmen do not throw snowballs at you when you are directly next to or in front of them.

Look at the portrait of Bottles the Mole at the beginning of the game. You will get an extra jigsaw puzzle game. Solving these puzzles will earn you extra cheats for the game.

To get another life as soon as you start the game, get Super Jump from just around the left corner and go back to the house. Go around to the side of the house that has the trash cans. Jump up on top of the one in the corner. Jump up onto the top of the house, then jump up on the chimney, and get the extra life found up there.

With Mumbo's help, turn into an alligator in the Bubblegloop Swamp. Then, enter the nose of the giant alligator statue. Beat Mr. Vile in his games to get the puzzle piece, then walk out and re-enter for a new challenge. Beat Mr. Vile in his three games to collect extra lives. Note: You will lose a life if any of the games are lost.

When you play against Mr. Vile and lose when going for the extra lives, get the sneakers that make you go fast and run out of the alligator snout. You will not lose the life that he threatens to take. You can go back in and try again without him taking a life.

After defeating Gruntilda the witch, go to Spiral Mountain. Go to were she fell in the ending sequence when you defeated her. There will now be a rock that is rumbling and shaking here. This is Gruntilda.

The area leading up to the final battle with Gruntilda-and the final battle ground itself is a smallish series of inner chambers. If you have been very good about collecting musical notes and Jiggies, it really pays off now. Several doors in Grunty's inner chamber require musical notes to open many notes. If you have them, the big battle will be a a lot easier. When you are ready to fight, jump inside Dingpot and he will transport you to the final battle.

You must remember little bits of trivia from throughout the game. For example, what a place looks like, or what a character sounds like. Grunty will try to stump you with questions about herself. If you have been good about talking to Brentilda whenever you encountered her, you should know most of answers. Note: When in doubt, go with greasy. If you have no idea what the answer is, and one of them has anything greasy in it, that should be your best guess. Grunty's game is a test of memory about the places and populace of the worlds you have visited, with Tooty as the grand prize. Getting a question wrong while standing on a skull is a one way ticket to lava land. If you win a joker, use it to skip over any square. Even when you pass the test, Grunty has a hideous fate in store. It will be time to pick your prize and head home. After that, you will trigger a short intermission sequence where Banjo, Kazooie, Mumbo and Bottles all have a Barbeque.

Enter Mad Monster Mansion and change into a pumpkin. Exit Mad Monster Mansionand walk through the graveyard and into a lava room. Follow the small winding path over the lava and you will find a hole in the wall. Enter the hole, follow the tunnel until you enter a cavern. The spellbook in here will tell you to enter the cheat ''REDFEATHERS'' on the sandcastle floor in Treasure Trove Cove. Once you do that, you will be able to carry 100 Red Feathers!

Press [Attack] during any jump.

Collect all the jinjos on every level.

Go to the graveyard and walk around until you see a window with Banjo-Kazooie's picture on it. Break the window to find dozens of eggs and feathers.

Once you have raised the water around Rusty Bucket Bay for the second time, go back to the first chamber (the one with the floating bomb) and hit the switch there to raise the water level to it's highest. Quickly swim back to the Rusty Bucket Bay entrance chamber and swim into the the hole in the wall. Go up the stairs and speak to Cheato, who will tell you to enter the code ''GOLDFEATHERS'' into the Treasure Trove Cove sandcastle floor. Do so and your maximum Gold Feather total will be 20!

Before you enter Bubblegloop Swamp, go behind the entrance with the Wading Boots and enter the hole in the wall there. Follow the tunnel along and you will enter a snowy area. Go up the hill on the left and Beak Barge the icicle blocking the small tunnel. Now, go to Bubblegloop Swamp and change into a crocodile. Exit the Swamp, and go back through the tunnel in the wall and along to the snowy area. Go up the hill, enter the small tunnel and follow it to a small cavern. In here, you will find a spellbook who will tell you to enter the cheat ''BLUEEGGS'' in the sandcastle floor of Treasure Trove Cove. When you enter that code you will have a maximum of 200 eggs instead of 100.

Complete the Treasure Trove Cove area. You may now return Treasure Trove Cove at any time. Go to Banjo's house, look at the picture of Bottles, then press Start. Leave the house and all the extra lives will re-appear. The closest ones are located behind the water fall and on top of the house.

Go from the start, straight to the ship. Walk to the other side of the ship and you see the code "312-111". That is the code you can blow in front of the ship.

Enter the Sand Castle with the crab. Enter the "B" when he first says something, then when he gets done put in the finishing letters "anjoKazooie" and the time will not be on the screen.

Search the following locations.

Purple Pots
The first is located near the Treasure Trove Cove Puzzle.
The second is found close to the note door near Freezy Peak. You will first have to break the web with Eggs.

Green Pots
The first is found close to the second Purple Pot. Go up the ramp close to the tunnel that leads to Freezy Peak. Keep going straight until you see a web covering a hole.
The second is located near the entrance to Rusty Bucket Bay. You have to raise the water to level 2.

Red Pots
The first is located in the tunnel near Treasure Trove Cove and Clanker's Cavern.

To kill Snackers the shark, shoot five eggs at it. Or, drag it to shore and jump while using Golden Feathers on him. You can do the same thing to kill piranha fishes. The shark gives you three honeycombs and the fish gives you one honeycomb.

Warning:Using 2 or more codes that does not reveal Eggs or the Ice Key will delete your saved game


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